Added slop to AZ and EL movement
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29e3d21996
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@ -17,13 +17,17 @@ const AZ_MIN_READING: f32 = 0.0;
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const AZ_MAX_READING: f32 = 4096.0;
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// Range of motion for azimuth (0 to AZ_RANGE)
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const AZ_RANGE: f32 = 360.0;
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// Tolerance for the azimuth setpoint
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const AZ_SLOP : i16 = 1;
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// ADC reading for elevation 0°
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const EL_MIN_READING: f32 = 0.0;
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// ADC reading for elevation 360°
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const EL_MAX_READING: f32 = 4096.0;
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// Range of motion for elevantion (0 to EL_RANGE)
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const EL_RANGE: f32 = 90.0;
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const EL_RANGE: f32 = 180.0;
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// Tolerance for the elevation setpoint
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const EL_SLOP : i16 = 1;
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#[embassy_executor::task]
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pub async fn movement_task(
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@ -105,13 +109,16 @@ pub async fn movement_task(
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rotor_state.actual_pos.az = az_actual as u16;
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rotor_state.actual_pos.el = el_actual as u16;
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if !rotor_state.stopped && rotor_state.actual_pos.az < rotor_state.setpoint_pos.az {
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let delta_az =
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rotor_state.setpoint_pos.az as i16 - rotor_state.actual_pos.az as i16;
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let delta_el =
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rotor_state.setpoint_pos.el as i16 - rotor_state.actual_pos.el as i16;
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if !rotor_state.stopped && delta_az > AZ_SLOP {
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// Azimuth needs to move clockwise
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cw_pin.set_high();
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ccw_pin.set_low();
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} else if !rotor_state.stopped
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&& rotor_state.actual_pos.az > rotor_state.setpoint_pos.az
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{
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} else if !rotor_state.stopped && delta_az < -AZ_SLOP {
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// Azimuth needs to move counter clockwise
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cw_pin.set_low();
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ccw_pin.set_high();
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@ -121,13 +128,11 @@ pub async fn movement_task(
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ccw_pin.set_low();
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}
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if !rotor_state.stopped && rotor_state.actual_pos.el < rotor_state.setpoint_pos.el {
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if !rotor_state.stopped && delta_el > EL_SLOP {
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// Elevation needs to move up
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up_pin.set_high();
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down_pin.set_low();
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} else if !rotor_state.stopped
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&& rotor_state.actual_pos.el > rotor_state.setpoint_pos.el
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{
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} else if !rotor_state.stopped && delta_el < -EL_SLOP {
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// Elevation needs to move down
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up_pin.set_low();
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down_pin.set_high();
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@ -155,14 +160,14 @@ pub async fn movement_task(
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// Simple sliding average filter
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struct Average {
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pos: usize,
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data: Vec<f32, 10>,
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data: Vec<f32, 5>,
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}
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impl Average {
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// Create a new filter and prefill the state using an initial value
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fn new(initial: f32) -> Average {
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let mut data: Vec<f32, 10> = Vec::new();
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data.resize(10, initial).unwrap();
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let mut data: Vec<f32, 5> = Vec::new();
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data.resize(5, initial).unwrap();
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Average { pos: 0, data }
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}
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