Fix up selected vs is_selected.
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29509d9633
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@ -184,7 +184,7 @@ PlaneObject.prototype.updateIcon = function() {
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var col = MarkerColor;
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// If this marker is selected we should make it lighter than the rest.
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if (this.is_selected)
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if (this.selected)
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col = SelectedColor;
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// If we have not seen a recent update, change color
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@ -196,7 +196,7 @@ PlaneObject.prototype.updateIcon = function() {
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if (this.squawk in SpecialSquawks)
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col = SpecialSquawks[this.squawk].markerColor;
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var weight = this.is_selected ? 2 : 1;
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var weight = this.selected ? 2 : 1;
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var rotation = (this.track === null ? 0 : this.track);
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if (col === this.icon.fillColor && weight === this.icon.strokeWeight && rotation === this.icon.rotation)
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@ -310,7 +310,7 @@ PlaneObject.prototype.updateMarker = function(moved) {
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// Update our planes tail line,
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PlaneObject.prototype.updateLines = function() {
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if (!this.is_selected)
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if (!this.selected)
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return;
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for (var i = 0; i < this.track_linesegs.length; ++i) {
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@ -583,7 +583,7 @@ function selectPlaneByHex(hex) {
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//console.log("select: " + hex);
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// If SelectedPlane has something in it, clear out the selected
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if (SelectedPlane != null) {
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Planes[SelectedPlane].is_selected = false;
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Planes[SelectedPlane].selected = false;
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Planes[SelectedPlane].clearLines();
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Planes[SelectedPlane].updateMarker();
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$(Planes[SelectedPlane].tr).removeClass("selected");
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@ -597,7 +597,7 @@ function selectPlaneByHex(hex) {
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if (hex !== null) {
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// Assign the new selected
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SelectedPlane = hex;
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Planes[SelectedPlane].is_selected = true;
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Planes[SelectedPlane].selected = true;
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Planes[SelectedPlane].updateLines();
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Planes[SelectedPlane].updateMarker();
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$(Planes[SelectedPlane].tr).addClass("selected");
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