Generate geodesic circles for range rings.
Turns out that OL3's circles aren't geodesic circles so the ranges are all off if you're anywhere but on the equator. So generate our own LineStrings that approximate a circle. Should fix #133
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@ -316,6 +316,30 @@ function end_load_history() {
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}
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// Make a LineString with 'points'-number points
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// that is a closed circle on the sphere such that the
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// great circle distance from 'center' to each point is
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// 'radius' meters
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function make_geodesic_circle(center, radius, points) {
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var angularDistance = radius / 6378137.0;
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var lon1 = center[0] * Math.PI / 180.0;
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var lat1 = center[1] * Math.PI / 180.0;
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var geom = new ol.geom.LineString();
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for (var i = 0; i <= points; ++i) {
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var bearing = i * 2 * Math.PI / points;
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var lat2 = Math.asin( Math.sin(lat1)*Math.cos(angularDistance) +
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Math.cos(lat1)*Math.sin(angularDistance)*Math.cos(bearing) );
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var lon2 = lon1 + Math.atan2(Math.sin(bearing)*Math.sin(angularDistance)*Math.cos(lat1),
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Math.cos(angularDistance)-Math.sin(lat1)*Math.sin(lat2));
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lat2 = lat2 * 180.0 / Math.PI;
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lon2 = lon2 * 180.0 / Math.PI;
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geom.appendCoordinate([lon2, lat2]);
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}
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return geom;
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}
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// Initalizes the map and starts up our timers to call various functions
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function initialize_map() {
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// Load stored map settings if present
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@ -489,7 +513,9 @@ function initialize_map() {
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distance *= 1.852;
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}
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var feature = new ol.Feature(new ol.geom.Circle(ol.proj.fromLonLat(SitePosition), distance));
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var circle = make_geodesic_circle(SitePosition, distance, 360);
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circle.transform('EPSG:4326', 'EPSG:3857');
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var feature = new ol.Feature(circle);
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feature.setStyle(circleStyle);
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StaticFeatures.push(feature);
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}
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