Couple more small tweaks to the tails of planes.

Added "CoolClock" both local and GMT to the info pane, http://randomibis.com/coolclock/
This commit is contained in:
Brian Davenport 2013-05-22 17:09:12 +00:00
parent b5424884ca
commit d2a15659e7
5 changed files with 1341 additions and 7 deletions

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/**
* CoolClock 2.1.4
* Copyright 2010, Simon Baird
* Released under the BSD License.
*
* Display an analog clock using canvas.
* http://randomibis.com/coolclock/
*
*/
// Constructor for CoolClock objects
window.CoolClock = function(options) {
return this.init(options);
}
// Config contains some defaults, and clock skins
CoolClock.config = {
tickDelay: 1000,
longTickDelay: 15000,
defaultRadius: 85,
renderRadius: 100,
defaultSkin: "chunkySwiss",
// Should be in skin probably...
// (TODO: allow skinning of digital display)
showSecs: true,
showAmPm: true,
skins: {
// There are more skins in moreskins.js
// Try making your own skin by copy/pasting one of these and tweaking it
swissRail: {
outerBorder: { lineWidth: 2, radius:95, color: "black", alpha: 1 },
smallIndicator: { lineWidth: 2, startAt: 88, endAt: 92, color: "black", alpha: 1 },
largeIndicator: { lineWidth: 4, startAt: 79, endAt: 92, color: "black", alpha: 1 },
hourHand: { lineWidth: 8, startAt: -15, endAt: 50, color: "black", alpha: 1 },
minuteHand: { lineWidth: 7, startAt: -15, endAt: 75, color: "black", alpha: 1 },
secondHand: { lineWidth: 1, startAt: -20, endAt: 85, color: "red", alpha: 1 },
secondDecoration: { lineWidth: 1, startAt: 70, radius: 4, fillColor: "red", color: "red", alpha: 1 }
},
chunkySwiss: {
outerBorder: { lineWidth: 4, radius:97, color: "black", alpha: 1 },
smallIndicator: { lineWidth: 4, startAt: 89, endAt: 93, color: "black", alpha: 1 },
largeIndicator: { lineWidth: 8, startAt: 80, endAt: 93, color: "black", alpha: 1 },
hourHand: { lineWidth: 12, startAt: -15, endAt: 60, color: "black", alpha: 1 },
minuteHand: { lineWidth: 10, startAt: -15, endAt: 85, color: "black", alpha: 1 },
secondHand: { lineWidth: 4, startAt: -20, endAt: 85, color: "red", alpha: 1 },
secondDecoration: { lineWidth: 2, startAt: 70, radius: 8, fillColor: "red", color: "red", alpha: 1 }
},
chunkySwissOnBlack: {
outerBorder: { lineWidth: 4, radius:97, color: "white", alpha: 1 },
smallIndicator: { lineWidth: 4, startAt: 89, endAt: 93, color: "white", alpha: 1 },
largeIndicator: { lineWidth: 8, startAt: 80, endAt: 93, color: "white", alpha: 1 },
hourHand: { lineWidth: 12, startAt: -15, endAt: 60, color: "white", alpha: 1 },
minuteHand: { lineWidth: 10, startAt: -15, endAt: 85, color: "white", alpha: 1 },
secondHand: { lineWidth: 4, startAt: -20, endAt: 85, color: "red", alpha: 1 },
secondDecoration: { lineWidth: 2, startAt: 70, radius: 8, fillColor: "red", color: "red", alpha: 1 }
}
},
// Test for IE so we can nurse excanvas in a couple of places
isIE: !!document.all,
// Will store (a reference to) each clock here, indexed by the id of the canvas element
clockTracker: {},
// For giving a unique id to coolclock canvases with no id
noIdCount: 0
};
// Define the CoolClock object's methods
CoolClock.prototype = {
// Initialise using the parameters parsed from the colon delimited class
init: function(options) {
// Parse and store the options
this.canvasId = options.canvasId;
this.skinId = options.skinId || CoolClock.config.defaultSkin;
this.displayRadius = options.displayRadius || CoolClock.config.defaultRadius;
this.showSecondHand = typeof options.showSecondHand == "boolean" ? options.showSecondHand : true;
this.gmtOffset = (options.gmtOffset != null && options.gmtOffset != '') ? parseFloat(options.gmtOffset) : null;
this.showDigital = typeof options.showDigital == "boolean" ? options.showDigital : false;
this.logClock = typeof options.logClock == "boolean" ? options.logClock : false;
this.logClockRev = typeof options.logClock == "boolean" ? options.logClockRev : false;
this.tickDelay = CoolClock.config[ this.showSecondHand ? "tickDelay" : "longTickDelay" ];
// Get the canvas element
this.canvas = document.getElementById(this.canvasId);
// Make the canvas the requested size. It's always square.
this.canvas.setAttribute("width",this.displayRadius*2);
this.canvas.setAttribute("height",this.displayRadius*2);
this.canvas.style.width = this.displayRadius*2 + "px";
this.canvas.style.height = this.displayRadius*2 + "px";
// Explain me please...?
this.renderRadius = CoolClock.config.renderRadius;
this.scale = this.displayRadius / this.renderRadius;
// Initialise canvas context
this.ctx = this.canvas.getContext("2d");
this.ctx.scale(this.scale,this.scale);
// Keep track of this object
CoolClock.config.clockTracker[this.canvasId] = this;
// Start the clock going
this.tick();
return this;
},
// Draw a circle at point x,y with params as defined in skin
fullCircleAt: function(x,y,skin) {
this.ctx.save();
this.ctx.globalAlpha = skin.alpha;
this.ctx.lineWidth = skin.lineWidth;
if (!CoolClock.config.isIE) {
this.ctx.beginPath();
}
if (CoolClock.config.isIE) {
// excanvas doesn't scale line width so we will do it here
this.ctx.lineWidth = this.ctx.lineWidth * this.scale;
}
this.ctx.arc(x, y, skin.radius, 0, 2*Math.PI, false);
if (CoolClock.config.isIE) {
// excanvas doesn't close the circle so let's fill in the tiny gap
this.ctx.arc(x, y, skin.radius, -0.1, 0.1, false);
}
if (skin.fillColor) {
this.ctx.fillStyle = skin.fillColor
this.ctx.fill();
}
else {
// XXX why not stroke and fill
this.ctx.strokeStyle = skin.color;
this.ctx.stroke();
}
this.ctx.restore();
},
// Draw some text centered vertically and horizontally
drawTextAt: function(theText,x,y) {
this.ctx.save();
this.ctx.font = '15px sans-serif';
var tSize = this.ctx.measureText(theText);
if (!tSize.height) tSize.height = 15; // no height in firefox.. :(
this.ctx.fillText(theText,x - tSize.width/2,y - tSize.height/2);
this.ctx.restore();
},
lpad2: function(num) {
return (num < 10 ? '0' : '') + num;
},
tickAngle: function(second) {
// Log algorithm by David Bradshaw
var tweak = 3; // If it's lower the one second mark looks wrong (?)
if (this.logClock) {
return second == 0 ? 0 : (Math.log(second*tweak) / Math.log(60*tweak));
}
else if (this.logClockRev) {
// Flip the seconds then flip the angle (trickiness)
second = (60 - second) % 60;
return 1.0 - (second == 0 ? 0 : (Math.log(second*tweak) / Math.log(60*tweak)));
}
else {
return second/60.0;
}
},
timeText: function(hour,min,sec) {
var c = CoolClock.config;
return '' +
(c.showAmPm ? ((hour%12)==0 ? 12 : (hour%12)) : hour) + ':' +
this.lpad2(min) +
(c.showSecs ? ':' + this.lpad2(sec) : '') +
(c.showAmPm ? (hour < 12 ? ' am' : ' pm') : '')
;
},
// Draw a radial line by rotating then drawing a straight line
// Ha ha, I think I've accidentally used Taus, (see http://tauday.com/)
radialLineAtAngle: function(angleFraction,skin) {
this.ctx.save();
this.ctx.translate(this.renderRadius,this.renderRadius);
this.ctx.rotate(Math.PI * (2.0 * angleFraction - 0.5));
this.ctx.globalAlpha = skin.alpha;
this.ctx.strokeStyle = skin.color;
this.ctx.lineWidth = skin.lineWidth;
if (CoolClock.config.isIE)
// excanvas doesn't scale line width so we will do it here
this.ctx.lineWidth = this.ctx.lineWidth * this.scale;
if (skin.radius) {
this.fullCircleAt(skin.startAt,0,skin)
}
else {
this.ctx.beginPath();
this.ctx.moveTo(skin.startAt,0)
this.ctx.lineTo(skin.endAt,0);
this.ctx.stroke();
}
this.ctx.restore();
},
render: function(hour,min,sec) {
// Get the skin
var skin = CoolClock.config.skins[this.skinId];
if (!skin) skin = CoolClock.config.skins[CoolClock.config.defaultSkin];
// Clear
this.ctx.clearRect(0,0,this.renderRadius*2,this.renderRadius*2);
// Draw the outer edge of the clock
if (skin.outerBorder)
this.fullCircleAt(this.renderRadius,this.renderRadius,skin.outerBorder);
// Draw the tick marks. Every 5th one is a big one
for (var i=0;i<60;i++) {
(i%5) && skin.smallIndicator && this.radialLineAtAngle(this.tickAngle(i),skin.smallIndicator);
!(i%5) && skin.largeIndicator && this.radialLineAtAngle(this.tickAngle(i),skin.largeIndicator);
}
// Write the time
if (this.showDigital) {
this.drawTextAt(
this.timeText(hour,min,sec),
this.renderRadius,
this.renderRadius+this.renderRadius/2
);
}
// Draw the hands
if (skin.hourHand)
this.radialLineAtAngle(this.tickAngle(((hour%12)*5 + min/12.0)),skin.hourHand);
if (skin.minuteHand)
this.radialLineAtAngle(this.tickAngle((min + sec/60.0)),skin.minuteHand);
if (this.showSecondHand && skin.secondHand)
this.radialLineAtAngle(this.tickAngle(sec),skin.secondHand);
// Second hand decoration doesn't render right in IE so lets turn it off
if (!CoolClock.config.isIE && this.showSecondHand && skin.secondDecoration)
this.radialLineAtAngle(this.tickAngle(sec),skin.secondDecoration);
},
// Check the time and display the clock
refreshDisplay: function() {
var now = new Date();
if (this.gmtOffset != null) {
// Use GMT + gmtOffset
var offsetNow = new Date(now.valueOf() + (this.gmtOffset * 1000 * 60 * 60));
this.render(offsetNow.getUTCHours(),offsetNow.getUTCMinutes(),offsetNow.getUTCSeconds());
}
else {
// Use local time
this.render(now.getHours(),now.getMinutes(),now.getSeconds());
}
},
// Set timeout to trigger a tick in the future
nextTick: function() {
setTimeout("CoolClock.config.clockTracker['"+this.canvasId+"'].tick()",this.tickDelay);
},
// Check the canvas element hasn't been removed
stillHere: function() {
return document.getElementById(this.canvasId) != null;
},
// Main tick handler. Refresh the clock then setup the next tick
tick: function() {
if (this.stillHere()) {
this.refreshDisplay()
this.nextTick();
}
}
};
// Find all canvas elements that have the CoolClock class and turns them into clocks
CoolClock.findAndCreateClocks = function() {
// (Let's not use a jQuery selector here so it's easier to use frameworks other than jQuery)
var canvases = document.getElementsByTagName("canvas");
for (var i=0;i<canvases.length;i++) {
// Pull out the fields from the class. Example "CoolClock:chunkySwissOnBlack:1000"
var fields = canvases[i].className.split(" ")[0].split(":");
if (fields[0] == "CoolClock") {
if (!canvases[i].id) {
// If there's no id on this canvas element then give it one
canvases[i].id = '_coolclock_auto_id_' + CoolClock.config.noIdCount++;
}
// Create a clock object for this element
new CoolClock({
canvasId: canvases[i].id,
skinId: fields[1],
displayRadius: fields[2],
showSecondHand: fields[3]!='noSeconds',
gmtOffset: fields[4],
showDigital: fields[5]=='showDigital',
logClock: fields[6]=='logClock',
logClockRev: fields[6]=='logClockRev'
});
}
}
};
// If you don't have jQuery then you need a body onload like this: <body onload="CoolClock.findAndCreateClocks()">
// If you do have jQuery and it's loaded already then we can do it right now
if (window.jQuery) jQuery(document).ready(CoolClock.findAndCreateClocks);

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// Copyright 2006 Google Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// Known Issues:
//
// * Patterns are not implemented.
// * Radial gradient are not implemented. The VML version of these look very
// different from the canvas one.
// * Clipping paths are not implemented.
// * Coordsize. The width and height attribute have higher priority than the
// width and height style values which isn't correct.
// * Painting mode isn't implemented.
// * Canvas width/height should is using content-box by default. IE in
// Quirks mode will draw the canvas using border-box. Either change your
// doctype to HTML5
// (http://www.whatwg.org/specs/web-apps/current-work/#the-doctype)
// or use Box Sizing Behavior from WebFX
// (http://webfx.eae.net/dhtml/boxsizing/boxsizing.html)
// * Optimize. There is always room for speed improvements.
// only add this code if we do not already have a canvas implementation
if (!window.CanvasRenderingContext2D) {
(function () {
// alias some functions to make (compiled) code shorter
var m = Math;
var mr = m.round;
var ms = m.sin;
var mc = m.cos;
// this is used for sub pixel precision
var Z = 10;
var Z2 = Z / 2;
var G_vmlCanvasManager_ = {
init: function (opt_doc) {
var doc = opt_doc || document;
if (/MSIE/.test(navigator.userAgent) && !window.opera) {
var self = this;
doc.attachEvent("onreadystatechange", function () {
self.init_(doc);
});
}
},
init_: function (doc) {
if (doc.readyState == "complete") {
// create xmlns
if (!doc.namespaces["g_vml_"]) {
doc.namespaces.add("g_vml_", "urn:schemas-microsoft-com:vml");
}
// setup default css
var ss = doc.createStyleSheet();
ss.cssText = "canvas{display:inline-block;overflow:hidden;" +
// default size is 300x150 in Gecko and Opera
"text-align:left;width:300px;height:150px}" +
"g_vml_\\:*{behavior:url(#default#VML)}";
// find all canvas elements
var els = doc.getElementsByTagName("canvas");
for (var i = 0; i < els.length; i++) {
if (!els[i].getContext) {
this.initElement(els[i]);
}
}
}
},
fixElement_: function (el) {
// in IE before version 5.5 we would need to add HTML: to the tag name
// but we do not care about IE before version 6
var outerHTML = el.outerHTML;
var newEl = el.ownerDocument.createElement(outerHTML);
// if the tag is still open IE has created the children as siblings and
// it has also created a tag with the name "/FOO"
if (outerHTML.slice(-2) != "/>") {
var tagName = "/" + el.tagName;
var ns;
// remove content
while ((ns = el.nextSibling) && ns.tagName != tagName) {
ns.removeNode();
}
// remove the incorrect closing tag
if (ns) {
ns.removeNode();
}
}
el.parentNode.replaceChild(newEl, el);
return newEl;
},
/**
* Public initializes a canvas element so that it can be used as canvas
* element from now on. This is called automatically before the page is
* loaded but if you are creating elements using createElement you need to
* make sure this is called on the element.
* @param {HTMLElement} el The canvas element to initialize.
* @return {HTMLElement} the element that was created.
*/
initElement: function (el) {
el = this.fixElement_(el);
el.getContext = function () {
if (this.context_) {
return this.context_;
}
return this.context_ = new CanvasRenderingContext2D_(this);
};
// do not use inline function because that will leak memory
el.attachEvent('onpropertychange', onPropertyChange);
el.attachEvent('onresize', onResize);
var attrs = el.attributes;
if (attrs.width && attrs.width.specified) {
// TODO: use runtimeStyle and coordsize
// el.getContext().setWidth_(attrs.width.nodeValue);
el.style.width = attrs.width.nodeValue + "px";
} else {
el.width = el.clientWidth;
}
if (attrs.height && attrs.height.specified) {
// TODO: use runtimeStyle and coordsize
// el.getContext().setHeight_(attrs.height.nodeValue);
el.style.height = attrs.height.nodeValue + "px";
} else {
el.height = el.clientHeight;
}
//el.getContext().setCoordsize_()
return el;
}
};
function onPropertyChange(e) {
var el = e.srcElement;
switch (e.propertyName) {
case 'width':
el.style.width = el.attributes.width.nodeValue + "px";
el.getContext().clearRect();
break;
case 'height':
el.style.height = el.attributes.height.nodeValue + "px";
el.getContext().clearRect();
break;
}
}
function onResize(e) {
var el = e.srcElement;
if (el.firstChild) {
el.firstChild.style.width = el.clientWidth + 'px';
el.firstChild.style.height = el.clientHeight + 'px';
}
}
G_vmlCanvasManager_.init();
// precompute "00" to "FF"
var dec2hex = [];
for (var i = 0; i < 16; i++) {
for (var j = 0; j < 16; j++) {
dec2hex[i * 16 + j] = i.toString(16) + j.toString(16);
}
}
function createMatrixIdentity() {
return [
[1, 0, 0],
[0, 1, 0],
[0, 0, 1]
];
}
function matrixMultiply(m1, m2) {
var result = createMatrixIdentity();
for (var x = 0; x < 3; x++) {
for (var y = 0; y < 3; y++) {
var sum = 0;
for (var z = 0; z < 3; z++) {
sum += m1[x][z] * m2[z][y];
}
result[x][y] = sum;
}
}
return result;
}
function copyState(o1, o2) {
o2.fillStyle = o1.fillStyle;
o2.lineCap = o1.lineCap;
o2.lineJoin = o1.lineJoin;
o2.lineWidth = o1.lineWidth;
o2.miterLimit = o1.miterLimit;
o2.shadowBlur = o1.shadowBlur;
o2.shadowColor = o1.shadowColor;
o2.shadowOffsetX = o1.shadowOffsetX;
o2.shadowOffsetY = o1.shadowOffsetY;
o2.strokeStyle = o1.strokeStyle;
o2.arcScaleX_ = o1.arcScaleX_;
o2.arcScaleY_ = o1.arcScaleY_;
}
function processStyle(styleString) {
var str, alpha = 1;
styleString = String(styleString);
if (styleString.substring(0, 3) == "rgb") {
var start = styleString.indexOf("(", 3);
var end = styleString.indexOf(")", start + 1);
var guts = styleString.substring(start + 1, end).split(",");
str = "#";
for (var i = 0; i < 3; i++) {
str += dec2hex[Number(guts[i])];
}
if ((guts.length == 4) && (styleString.substr(3, 1) == "a")) {
alpha = guts[3];
}
} else {
str = styleString;
}
return [str, alpha];
}
function processLineCap(lineCap) {
switch (lineCap) {
case "butt":
return "flat";
case "round":
return "round";
case "square":
default:
return "square";
}
}
/**
* This class implements CanvasRenderingContext2D interface as described by
* the WHATWG.
* @param {HTMLElement} surfaceElement The element that the 2D context should
* be associated with
*/
function CanvasRenderingContext2D_(surfaceElement) {
this.m_ = createMatrixIdentity();
this.mStack_ = [];
this.aStack_ = [];
this.currentPath_ = [];
// Canvas context properties
this.strokeStyle = "#000";
this.fillStyle = "#000";
this.lineWidth = 1;
this.lineJoin = "miter";
this.lineCap = "butt";
this.miterLimit = Z * 1;
this.globalAlpha = 1;
this.canvas = surfaceElement;
var el = surfaceElement.ownerDocument.createElement('div');
el.style.width = surfaceElement.clientWidth + 'px';
el.style.height = surfaceElement.clientHeight + 'px';
el.style.overflow = 'hidden';
el.style.position = 'absolute';
surfaceElement.appendChild(el);
this.element_ = el;
this.arcScaleX_ = 1;
this.arcScaleY_ = 1;
};
var contextPrototype = CanvasRenderingContext2D_.prototype;
contextPrototype.clearRect = function() {
this.element_.innerHTML = "";
this.currentPath_ = [];
};
contextPrototype.beginPath = function() {
// TODO: Branch current matrix so that save/restore has no effect
// as per safari docs.
this.currentPath_ = [];
};
contextPrototype.moveTo = function(aX, aY) {
this.currentPath_.push({type: "moveTo", x: aX, y: aY});
this.currentX_ = aX;
this.currentY_ = aY;
};
contextPrototype.lineTo = function(aX, aY) {
this.currentPath_.push({type: "lineTo", x: aX, y: aY});
this.currentX_ = aX;
this.currentY_ = aY;
};
contextPrototype.bezierCurveTo = function(aCP1x, aCP1y,
aCP2x, aCP2y,
aX, aY) {
this.currentPath_.push({type: "bezierCurveTo",
cp1x: aCP1x,
cp1y: aCP1y,
cp2x: aCP2x,
cp2y: aCP2y,
x: aX,
y: aY});
this.currentX_ = aX;
this.currentY_ = aY;
};
contextPrototype.quadraticCurveTo = function(aCPx, aCPy, aX, aY) {
// the following is lifted almost directly from
// http://developer.mozilla.org/en/docs/Canvas_tutorial:Drawing_shapes
var cp1x = this.currentX_ + 2.0 / 3.0 * (aCPx - this.currentX_);
var cp1y = this.currentY_ + 2.0 / 3.0 * (aCPy - this.currentY_);
var cp2x = cp1x + (aX - this.currentX_) / 3.0;
var cp2y = cp1y + (aY - this.currentY_) / 3.0;
this.bezierCurveTo(cp1x, cp1y, cp2x, cp2y, aX, aY);
};
contextPrototype.arc = function(aX, aY, aRadius,
aStartAngle, aEndAngle, aClockwise) {
aRadius *= Z;
var arcType = aClockwise ? "at" : "wa";
var xStart = aX + (mc(aStartAngle) * aRadius) - Z2;
var yStart = aY + (ms(aStartAngle) * aRadius) - Z2;
var xEnd = aX + (mc(aEndAngle) * aRadius) - Z2;
var yEnd = aY + (ms(aEndAngle) * aRadius) - Z2;
// IE won't render arches drawn counter clockwise if xStart == xEnd.
if (xStart == xEnd && !aClockwise) {
xStart += 0.125; // Offset xStart by 1/80 of a pixel. Use something
// that can be represented in binary
}
this.currentPath_.push({type: arcType,
x: aX,
y: aY,
radius: aRadius,
xStart: xStart,
yStart: yStart,
xEnd: xEnd,
yEnd: yEnd});
};
contextPrototype.rect = function(aX, aY, aWidth, aHeight) {
this.moveTo(aX, aY);
this.lineTo(aX + aWidth, aY);
this.lineTo(aX + aWidth, aY + aHeight);
this.lineTo(aX, aY + aHeight);
this.closePath();
};
contextPrototype.strokeRect = function(aX, aY, aWidth, aHeight) {
// Will destroy any existing path (same as FF behaviour)
this.beginPath();
this.moveTo(aX, aY);
this.lineTo(aX + aWidth, aY);
this.lineTo(aX + aWidth, aY + aHeight);
this.lineTo(aX, aY + aHeight);
this.closePath();
this.stroke();
};
contextPrototype.fillRect = function(aX, aY, aWidth, aHeight) {
// Will destroy any existing path (same as FF behaviour)
this.beginPath();
this.moveTo(aX, aY);
this.lineTo(aX + aWidth, aY);
this.lineTo(aX + aWidth, aY + aHeight);
this.lineTo(aX, aY + aHeight);
this.closePath();
this.fill();
};
contextPrototype.createLinearGradient = function(aX0, aY0, aX1, aY1) {
var gradient = new CanvasGradient_("gradient");
return gradient;
};
contextPrototype.createRadialGradient = function(aX0, aY0,
aR0, aX1,
aY1, aR1) {
var gradient = new CanvasGradient_("gradientradial");
gradient.radius1_ = aR0;
gradient.radius2_ = aR1;
gradient.focus_.x = aX0;
gradient.focus_.y = aY0;
return gradient;
};
contextPrototype.drawImage = function (image, var_args) {
var dx, dy, dw, dh, sx, sy, sw, sh;
// to find the original width we overide the width and height
var oldRuntimeWidth = image.runtimeStyle.width;
var oldRuntimeHeight = image.runtimeStyle.height;
image.runtimeStyle.width = 'auto';
image.runtimeStyle.height = 'auto';
// get the original size
var w = image.width;
var h = image.height;
// and remove overides
image.runtimeStyle.width = oldRuntimeWidth;
image.runtimeStyle.height = oldRuntimeHeight;
if (arguments.length == 3) {
dx = arguments[1];
dy = arguments[2];
sx = sy = 0;
sw = dw = w;
sh = dh = h;
} else if (arguments.length == 5) {
dx = arguments[1];
dy = arguments[2];
dw = arguments[3];
dh = arguments[4];
sx = sy = 0;
sw = w;
sh = h;
} else if (arguments.length == 9) {
sx = arguments[1];
sy = arguments[2];
sw = arguments[3];
sh = arguments[4];
dx = arguments[5];
dy = arguments[6];
dw = arguments[7];
dh = arguments[8];
} else {
throw "Invalid number of arguments";
}
var d = this.getCoords_(dx, dy);
var w2 = sw / 2;
var h2 = sh / 2;
var vmlStr = [];
var W = 10;
var H = 10;
// For some reason that I've now forgotten, using divs didn't work
vmlStr.push(' <g_vml_:group',
' coordsize="', Z * W, ',', Z * H, '"',
' coordorigin="0,0"' ,
' style="width:', W, ';height:', H, ';position:absolute;');
// If filters are necessary (rotation exists), create them
// filters are bog-slow, so only create them if abbsolutely necessary
// The following check doesn't account for skews (which don't exist
// in the canvas spec (yet) anyway.
if (this.m_[0][0] != 1 || this.m_[0][1]) {
var filter = [];
// Note the 12/21 reversal
filter.push("M11='", this.m_[0][0], "',",
"M12='", this.m_[1][0], "',",
"M21='", this.m_[0][1], "',",
"M22='", this.m_[1][1], "',",
"Dx='", mr(d.x / Z), "',",
"Dy='", mr(d.y / Z), "'");
// Bounding box calculation (need to minimize displayed area so that
// filters don't waste time on unused pixels.
var max = d;
var c2 = this.getCoords_(dx + dw, dy);
var c3 = this.getCoords_(dx, dy + dh);
var c4 = this.getCoords_(dx + dw, dy + dh);
max.x = Math.max(max.x, c2.x, c3.x, c4.x);
max.y = Math.max(max.y, c2.y, c3.y, c4.y);
vmlStr.push("padding:0 ", mr(max.x / Z), "px ", mr(max.y / Z),
"px 0;filter:progid:DXImageTransform.Microsoft.Matrix(",
filter.join(""), ", sizingmethod='clip');")
} else {
vmlStr.push("top:", mr(d.y / Z), "px;left:", mr(d.x / Z), "px;")
}
vmlStr.push(' ">' ,
'<g_vml_:image src="', image.src, '"',
' style="width:', Z * dw, ';',
' height:', Z * dh, ';"',
' cropleft="', sx / w, '"',
' croptop="', sy / h, '"',
' cropright="', (w - sx - sw) / w, '"',
' cropbottom="', (h - sy - sh) / h, '"',
' />',
'</g_vml_:group>');
this.element_.insertAdjacentHTML("BeforeEnd",
vmlStr.join(""));
};
contextPrototype.stroke = function(aFill) {
var lineStr = [];
var lineOpen = false;
var a = processStyle(aFill ? this.fillStyle : this.strokeStyle);
var color = a[0];
var opacity = a[1] * this.globalAlpha;
var W = 10;
var H = 10;
lineStr.push('<g_vml_:shape',
' fillcolor="', color, '"',
' filled="', Boolean(aFill), '"',
' style="position:absolute;width:', W, ';height:', H, ';"',
' coordorigin="0 0" coordsize="', Z * W, ' ', Z * H, '"',
' stroked="', !aFill, '"',
' strokeweight="', this.lineWidth, '"',
' strokecolor="', color, '"',
' path="');
var newSeq = false;
var min = {x: null, y: null};
var max = {x: null, y: null};
for (var i = 0; i < this.currentPath_.length; i++) {
var p = this.currentPath_[i];
if (p.type == "moveTo") {
lineStr.push(" m ");
var c = this.getCoords_(p.x, p.y);
lineStr.push(mr(c.x), ",", mr(c.y));
} else if (p.type == "lineTo") {
lineStr.push(" l ");
var c = this.getCoords_(p.x, p.y);
lineStr.push(mr(c.x), ",", mr(c.y));
} else if (p.type == "close") {
lineStr.push(" x ");
} else if (p.type == "bezierCurveTo") {
lineStr.push(" c ");
var c = this.getCoords_(p.x, p.y);
var c1 = this.getCoords_(p.cp1x, p.cp1y);
var c2 = this.getCoords_(p.cp2x, p.cp2y);
lineStr.push(mr(c1.x), ",", mr(c1.y), ",",
mr(c2.x), ",", mr(c2.y), ",",
mr(c.x), ",", mr(c.y));
} else if (p.type == "at" || p.type == "wa") {
lineStr.push(" ", p.type, " ");
var c = this.getCoords_(p.x, p.y);
var cStart = this.getCoords_(p.xStart, p.yStart);
var cEnd = this.getCoords_(p.xEnd, p.yEnd);
lineStr.push(mr(c.x - this.arcScaleX_ * p.radius), ",",
mr(c.y - this.arcScaleY_ * p.radius), " ",
mr(c.x + this.arcScaleX_ * p.radius), ",",
mr(c.y + this.arcScaleY_ * p.radius), " ",
mr(cStart.x), ",", mr(cStart.y), " ",
mr(cEnd.x), ",", mr(cEnd.y));
}
// TODO: Following is broken for curves due to
// move to proper paths.
// Figure out dimensions so we can do gradient fills
// properly
if(c) {
if (min.x == null || c.x < min.x) {
min.x = c.x;
}
if (max.x == null || c.x > max.x) {
max.x = c.x;
}
if (min.y == null || c.y < min.y) {
min.y = c.y;
}
if (max.y == null || c.y > max.y) {
max.y = c.y;
}
}
}
lineStr.push(' ">');
if (typeof this.fillStyle == "object") {
var focus = {x: "50%", y: "50%"};
var width = (max.x - min.x);
var height = (max.y - min.y);
var dimension = (width > height) ? width : height;
focus.x = mr((this.fillStyle.focus_.x / width) * 100 + 50) + "%";
focus.y = mr((this.fillStyle.focus_.y / height) * 100 + 50) + "%";
var colors = [];
// inside radius (%)
if (this.fillStyle.type_ == "gradientradial") {
var inside = (this.fillStyle.radius1_ / dimension * 100);
// percentage that outside radius exceeds inside radius
var expansion = (this.fillStyle.radius2_ / dimension * 100) - inside;
} else {
var inside = 0;
var expansion = 100;
}
var insidecolor = {offset: null, color: null};
var outsidecolor = {offset: null, color: null};
// We need to sort 'colors' by percentage, from 0 > 100 otherwise ie
// won't interpret it correctly
this.fillStyle.colors_.sort(function (cs1, cs2) {
return cs1.offset - cs2.offset;
});
for (var i = 0; i < this.fillStyle.colors_.length; i++) {
var fs = this.fillStyle.colors_[i];
colors.push( (fs.offset * expansion) + inside, "% ", fs.color, ",");
if (fs.offset > insidecolor.offset || insidecolor.offset == null) {
insidecolor.offset = fs.offset;
insidecolor.color = fs.color;
}
if (fs.offset < outsidecolor.offset || outsidecolor.offset == null) {
outsidecolor.offset = fs.offset;
outsidecolor.color = fs.color;
}
}
colors.pop();
lineStr.push('<g_vml_:fill',
' color="', outsidecolor.color, '"',
' color2="', insidecolor.color, '"',
' type="', this.fillStyle.type_, '"',
' focusposition="', focus.x, ', ', focus.y, '"',
' colors="', colors.join(""), '"',
' opacity="', opacity, '" />');
} else if (aFill) {
lineStr.push('<g_vml_:fill color="', color, '" opacity="', opacity, '" />');
} else {
lineStr.push(
'<g_vml_:stroke',
' opacity="', opacity,'"',
' joinstyle="', this.lineJoin, '"',
' miterlimit="', this.miterLimit, '"',
' endcap="', processLineCap(this.lineCap) ,'"',
' weight="', this.lineWidth, 'px"',
' color="', color,'" />'
);
}
lineStr.push("</g_vml_:shape>");
this.element_.insertAdjacentHTML("beforeEnd", lineStr.join(""));
this.currentPath_ = [];
};
contextPrototype.fill = function() {
this.stroke(true);
}
contextPrototype.closePath = function() {
this.currentPath_.push({type: "close"});
};
/**
* @private
*/
contextPrototype.getCoords_ = function(aX, aY) {
return {
x: Z * (aX * this.m_[0][0] + aY * this.m_[1][0] + this.m_[2][0]) - Z2,
y: Z * (aX * this.m_[0][1] + aY * this.m_[1][1] + this.m_[2][1]) - Z2
}
};
contextPrototype.save = function() {
var o = {};
copyState(this, o);
this.aStack_.push(o);
this.mStack_.push(this.m_);
this.m_ = matrixMultiply(createMatrixIdentity(), this.m_);
};
contextPrototype.restore = function() {
copyState(this.aStack_.pop(), this);
this.m_ = this.mStack_.pop();
};
contextPrototype.translate = function(aX, aY) {
var m1 = [
[1, 0, 0],
[0, 1, 0],
[aX, aY, 1]
];
this.m_ = matrixMultiply(m1, this.m_);
};
contextPrototype.rotate = function(aRot) {
var c = mc(aRot);
var s = ms(aRot);
var m1 = [
[c, s, 0],
[-s, c, 0],
[0, 0, 1]
];
this.m_ = matrixMultiply(m1, this.m_);
};
contextPrototype.scale = function(aX, aY) {
this.arcScaleX_ *= aX;
this.arcScaleY_ *= aY;
var m1 = [
[aX, 0, 0],
[0, aY, 0],
[0, 0, 1]
];
this.m_ = matrixMultiply(m1, this.m_);
};
/******** STUBS ********/
contextPrototype.clip = function() {
// TODO: Implement
};
contextPrototype.arcTo = function() {
// TODO: Implement
};
contextPrototype.createPattern = function() {
return new CanvasPattern_;
};
// Gradient / Pattern Stubs
function CanvasGradient_(aType) {
this.type_ = aType;
this.radius1_ = 0;
this.radius2_ = 0;
this.colors_ = [];
this.focus_ = {x: 0, y: 0};
}
CanvasGradient_.prototype.addColorStop = function(aOffset, aColor) {
aColor = processStyle(aColor);
this.colors_.push({offset: 1-aOffset, color: aColor});
};
function CanvasPattern_() {}
// set up externs
G_vmlCanvasManager = G_vmlCanvasManager_;
CanvasRenderingContext2D = CanvasRenderingContext2D_;
CanvasGradient = CanvasGradient_;
CanvasPattern = CanvasPattern_;
})();
} // if

View file

@ -0,0 +1,212 @@
CoolClock.config.skins = {
swissRail: {
outerBorder: { lineWidth: 2, radius: 95, color: "black", alpha: 1 },
smallIndicator: { lineWidth: 2, startAt: 88, endAt: 92, color: "black", alpha: 1 },
largeIndicator: { lineWidth: 4, startAt: 79, endAt: 92, color: "black", alpha: 1 },
hourHand: { lineWidth: 8, startAt: -15, endAt: 50, color: "black", alpha: 1 },
minuteHand: { lineWidth: 7, startAt: -15, endAt: 75, color: "black", alpha: 1 },
secondHand: { lineWidth: 1, startAt: -20, endAt: 85, color: "red", alpha: 1 },
secondDecoration: { lineWidth: 1, startAt: 70, radius: 4, fillColor: "red", color: "red", alpha: 1 }
},
chunkySwiss: {
outerBorder: { lineWidth: 4, radius: 97, color: "black", alpha: 1 },
smallIndicator: { lineWidth: 4, startAt: 89, endAt: 93, color: "black", alpha: 1 },
largeIndicator: { lineWidth: 8, startAt: 80, endAt: 93, color: "black", alpha: 1 },
hourHand: { lineWidth: 12, startAt: -15, endAt: 60, color: "black", alpha: 1 },
minuteHand: { lineWidth: 10, startAt: -15, endAt: 85, color: "black", alpha: 1 },
secondHand: { lineWidth: 4, startAt: -20, endAt: 85, color: "red", alpha: 1 },
secondDecoration: { lineWidth: 2, startAt: 70, radius: 8, fillColor: "red", color: "red", alpha: 1 }
},
chunkySwissOnBlack: {
outerBorder: { lineWidth: 4, radius: 97, color: "white", alpha: 1 },
smallIndicator: { lineWidth: 4, startAt: 89, endAt: 93, color: "white", alpha: 1 },
largeIndicator: { lineWidth: 8, startAt: 80, endAt: 93, color: "white", alpha: 1 },
hourHand: { lineWidth: 12, startAt: -15, endAt: 60, color: "white", alpha: 1 },
minuteHand: { lineWidth: 10, startAt: -15, endAt: 85, color: "white", alpha: 1 },
secondHand: { lineWidth: 4, startAt: -20, endAt: 85, color: "red", alpha: 1 },
secondDecoration: { lineWidth: 2, startAt: 70, radius: 8, fillColor: "red", color: "red", alpha: 1 }
},
fancy: {
outerBorder: { lineWidth: 5, radius: 95, color: "green", alpha: 0.7 },
smallIndicator: { lineWidth: 1, startAt: 80, endAt: 93, color: "black", alpha: 0.4 },
largeIndicator: { lineWidth: 1, startAt: 30, endAt: 93, color: "black", alpha: 0.5 },
hourHand: { lineWidth: 8, startAt: -15, endAt: 50, color: "blue", alpha: 0.7 },
minuteHand: { lineWidth: 7, startAt: -15, endAt: 92, color: "red", alpha: 0.7 },
secondHand: { lineWidth: 10, startAt: 80, endAt: 85, color: "blue", alpha: 0.3 },
secondDecoration: { lineWidth: 1, startAt: 30, radius: 50, fillColor: "blue", color: "red", alpha: 0.15 }
},
machine: {
outerBorder: { lineWidth: 60, radius: 55, color: "#dd6655", alpha: 1 },
smallIndicator: { lineWidth: 4, startAt: 80, endAt: 95, color: "white", alpha: 1 },
largeIndicator: { lineWidth: 14, startAt: 77, endAt: 92, color: "#dd6655", alpha: 1 },
hourHand: { lineWidth: 18, startAt: -15, endAt: 40, color: "white", alpha: 1 },
minuteHand: { lineWidth: 14, startAt: 24, endAt: 100, color: "#771100", alpha: 0.5 },
secondHand: { lineWidth: 3, startAt: 22, endAt: 83, color: "green", alpha: 0 },
secondDecoration: { lineWidth: 1, startAt: 52, radius: 26, fillColor: "#ffcccc", color: "red", alpha: 0.5 }
},
simonbaird_com: {
hourHand: { lineWidth: 80, startAt: -15, endAt: 35, color: 'magenta', alpha: 0.5 },
minuteHand: { lineWidth: 80, startAt: -15, endAt: 65, color: 'cyan', alpha: 0.5 },
secondDecoration: { lineWidth: 1, startAt: 40, radius: 40, color: "#fff", fillColor: 'yellow', alpha: 0.5 }
},
// by bonstio, http://bonstio.net
classic/*was gIG*/: {
outerBorder: { lineWidth: 185, radius: 1, color: "#E5ECF9", alpha: 1 },
smallIndicator: { lineWidth: 2, startAt: 89, endAt: 94, color: "#3366CC", alpha: 1 },
largeIndicator: { lineWidth: 4, startAt: 83, endAt: 94, color: "#3366CC", alpha: 1 },
hourHand: { lineWidth: 5, startAt: 0, endAt: 60, color: "black", alpha: 1 },
minuteHand: { lineWidth: 4, startAt: 0, endAt: 80, color: "black", alpha: 1 },
secondHand: { lineWidth: 1, startAt: -20, endAt: 85, color: "red", alpha: .85 },
secondDecoration: { lineWidth: 3, startAt: 0, radius: 2, fillColor: "black", color: "black", alpha: 1 }
},
modern/*was gIG2*/: {
outerBorder: { lineWidth: 185, radius: 1, color: "#E5ECF9", alpha: 1 },
smallIndicator: { lineWidth: 5, startAt: 88, endAt: 94, color: "#3366CC", alpha: 1 },
largeIndicator: { lineWidth: 5, startAt: 88, endAt: 94, color: "#3366CC", alpha: 1 },
hourHand: { lineWidth: 8, startAt: 0, endAt: 60, color: "black", alpha: 1 },
minuteHand: { lineWidth: 8, startAt: 0, endAt: 80, color: "black", alpha: 1 },
secondHand: { lineWidth: 5, startAt: 80, endAt: 85, color: "red", alpha: .85 },
secondDecoration: { lineWidth: 3, startAt: 0, radius: 4, fillColor: "black", color: "black", alpha: 1 }
},
simple/*was gIG3*/: {
outerBorder: { lineWidth: 185, radius: 1, color: "#E5ECF9", alpha: 1 },
smallIndicator: { lineWidth: 10, startAt: 90, endAt: 94, color: "#3366CC", alpha: 1 },
largeIndicator: { lineWidth: 10, startAt: 90, endAt: 94, color: "#3366CC", alpha: 1 },
hourHand: { lineWidth: 8, startAt: 0, endAt: 60, color: "black", alpha: 1 },
minuteHand: { lineWidth: 8, startAt: 0, endAt: 80, color: "black", alpha: 1 },
secondHand: { lineWidth: 5, startAt: 80, endAt: 85, color: "red", alpha: .85 },
secondDecoration: { lineWidth: 3, startAt: 0, radius: 4, fillColor: "black", color: "black", alpha: 1 }
},
// by securephp
securephp: {
outerBorder: { lineWidth: 100, radius: 0.45, color: "#669900", alpha: 0.3 },
smallIndicator: { lineWidth: 2, startAt: 80, endAt: 90 , color: "green", alpha: 1 },
largeIndicator: { lineWidth: 8.5, startAt: 20, endAt: 40 , color: "green", alpha: 0.4 },
hourHand: { lineWidth: 3, startAt: 0, endAt: 60, color: "black", alpha: 1 },
minuteHand: { lineWidth: 2, startAt: 0, endAt: 75, color: "black", alpha: 1 },
secondHand: { lineWidth: 1, startAt: -10, endAt: 80, color: "blue", alpha: 0.8 },
secondDecoration: { lineWidth: 1, startAt: 70, radius: 4, fillColor: "blue", color: "red", alpha: 1 }
},
Tes2: {
outerBorder: { lineWidth: 4, radius: 95, color: "black", alpha: 0.5 },
smallIndicator: { lineWidth: 1, startAt: 10, endAt: 50 , color: "#66CCFF", alpha: 1 },
largeIndicator: { lineWidth: 8.5, startAt: 60, endAt: 70, color: "#6699FF", alpha: 1 },
hourHand: { lineWidth: 5, startAt: -15, endAt: 60, color: "black", alpha: 0.7 },
minuteHand: { lineWidth: 3, startAt: -25, endAt: 75, color: "black", alpha: 0.7 },
secondHand: { lineWidth: 1.5, startAt: -20, endAt: 88, color: "red", alpha: 1 },
secondDecoration: { lineWidth: 1, startAt: 20, radius: 4, fillColor: "blue", color: "red", alpha: 1 }
},
Lev: {
outerBorder: { lineWidth: 10, radius: 95, color: "#CCFF33", alpha: 0.65 },
smallIndicator: { lineWidth: 5, startAt: 84, endAt: 90, color: "#996600", alpha: 1 },
largeIndicator: { lineWidth: 40, startAt: 25, endAt: 95, color: "#336600", alpha: 0.55 },
hourHand: { lineWidth: 4, startAt: 0, endAt: 65, color: "black", alpha: 0.9 },
minuteHand: { lineWidth: 3, startAt: 0, endAt: 80, color: "black", alpha: 0.85 },
secondHand: { lineWidth: 1, startAt: 0, endAt: 85, color: "black", alpha: 1 },
secondDecoration: { lineWidth: 2, startAt: 5, radius: 10, fillColor: "black", color: "black", alpha: 1 }
},
Sand: {
outerBorder: { lineWidth: 1, radius: 70, color: "black", alpha: 0.5 },
smallIndicator: { lineWidth: 3, startAt: 50, endAt: 70, color: "#0066FF", alpha: 0.5 },
largeIndicator: { lineWidth: 200, startAt: 80, endAt: 95, color: "#996600", alpha: 0.75 },
hourHand: { lineWidth: 4, startAt: 0, endAt: 65, color: "black", alpha: 0.9 },
minuteHand: { lineWidth: 3, startAt: 0, endAt: 80, color: "black", alpha: 0.85 },
secondHand: { lineWidth: 1, startAt: 0, endAt: 85, color: "black", alpha: 1 },
secondDecoration: { lineWidth: 2, startAt: 5, radius: 10, fillColor: "black", color: "black", alpha: 1 }
},
Sun: {
outerBorder: { lineWidth: 100, radius: 140, color: "#99FFFF", alpha: 0.2 },
smallIndicator: { lineWidth: 300, startAt: 50, endAt: 70, color: "black", alpha: 0.1 },
largeIndicator: { lineWidth: 5, startAt: 80, endAt: 95, color: "black", alpha: 0.65 },
hourHand: { lineWidth: 4, startAt: 0, endAt: 65, color: "black", alpha: 0.9 },
minuteHand: { lineWidth: 3, startAt: 0, endAt: 80, color: "black", alpha: 0.85 },
secondHand: { lineWidth: 1, startAt: 0, endAt: 90, color: "black", alpha: 1 },
secondDecoration: { lineWidth: 2, startAt: 5, radius: 10, fillColor: "black", color: "black", alpha: 1 }
},
Tor: {
outerBorder: { lineWidth: 10, radius: 88, color: "#996600", alpha: 0.9 },
smallIndicator: { lineWidth: 6, startAt: -10, endAt: 73, color: "green", alpha: 0.3 },
largeIndicator: { lineWidth: 6, startAt: 73, endAt: 100, color: "black", alpha: 0.65 },
hourHand: { lineWidth: 4, startAt: 0, endAt: 65, color: "black", alpha: 1 },
minuteHand: { lineWidth: 3, startAt: 0, endAt: 80, color: "black", alpha: 1 },
secondHand: { lineWidth: 1, startAt: -73, endAt: 73, color: "black", alpha: 0.8 },
secondDecoration: { lineWidth: 2, startAt: 5, radius: 10, fillColor: "black", color: "black", alpha: 1 }
},
Cold: {
outerBorder: { lineWidth: 15, radius: 90, color: "black", alpha: 0.3 },
smallIndicator: { lineWidth: 15, startAt: -10, endAt: 95, color: "blue", alpha: 0.1 },
largeIndicator: { lineWidth: 3, startAt: 80, endAt: 95, color: "blue", alpha: 0.65 },
hourHand: { lineWidth: 4, startAt: 0, endAt: 65, color: "black", alpha: 1 },
minuteHand: { lineWidth: 3, startAt: 0, endAt: 80, color: "black", alpha: 1 },
secondHand: { lineWidth: 1, startAt: 0, endAt: 85, color: "black", alpha: 0.8 },
secondDecoration: { lineWidth: 5, startAt: 30, radius: 10, fillColor: "black", color: "black", alpha: 1 }
},
Babosa: {
outerBorder: { lineWidth: 100, radius: 25, color: "blue", alpha: 0.25 },
smallIndicator: { lineWidth: 3, startAt: 90, endAt: 95, color: "#3366CC", alpha: 1 },
largeIndicator: { lineWidth: 4, startAt: 75, endAt: 95, color: "#3366CC", alpha: 1 },
hourHand: { lineWidth: 4, startAt: 0, endAt: 60, color: "black", alpha: 1 },
minuteHand: { lineWidth: 3, startAt: 0, endAt: 85, color: "black", alpha: 1 },
secondHand: { lineWidth: 12, startAt: 75, endAt: 90, color: "red", alpha: 0.8 },
secondDecoration: { lineWidth: 3, startAt: 0, radius: 4, fillColor: "black", color: "black", alpha: 1 }
},
Tumb: {
outerBorder: { lineWidth: 105, radius: 5, color: "green", alpha: 0.4 },
smallIndicator: { lineWidth: 1, startAt: 93, endAt: 98, color: "green", alpha: 1 },
largeIndicator: { lineWidth: 50, startAt: 0, endAt: 89, color: "red", alpha: 0.14 },
hourHand: { lineWidth: 4, startAt: 0, endAt: 65, color: "black", alpha: 1 },
minuteHand: { lineWidth: 3, startAt: 0, endAt: 80, color: "black", alpha: 1 },
secondHand: { lineWidth: 1, startAt: 0, endAt: 85, color: "black", alpha: 0.8 },
secondDecoration: { lineWidth: 5, startAt: 50, radius: 90, fillColor: "black", color: "black", alpha: 0.05 }
},
Stone: {
outerBorder: { lineWidth: 15, radius: 80, color: "#339933", alpha: 0.5 },
smallIndicator: { lineWidth: 2, startAt: 70, endAt: 90, color: "#FF3300", alpha: 0.7 },
largeIndicator: { lineWidth: 15, startAt: 0, endAt: 29, color: "#FF6600", alpha: 0.3 },
hourHand: { lineWidth: 4, startAt: 0, endAt: 65, color: "black", alpha: 1 },
minuteHand: { lineWidth: 3, startAt: 0, endAt: 75, color: "black", alpha: 1 },
secondHand: { lineWidth: 1, startAt: 0, endAt: 85, color: "black", alpha: 0.8 },
secondDecoration: { lineWidth: 5, startAt: 50, radius: 90, fillColor: "black", color: "black", alpha: 0.05 }
},
Disc: {
outerBorder: { lineWidth: 105, radius: 1, color: "#666600", alpha: 0.2 },
smallIndicator: { lineWidth: 1, startAt: 58, endAt: 95, color: "#669900", alpha: 0.8 },
largeIndicator: { lineWidth: 6, startAt: 25, endAt: 35, color: "#666600", alpha: 1 },
hourHand: { lineWidth: 4, startAt: 0, endAt: 65, color: "black", alpha: 1 },
minuteHand: { lineWidth: 3, startAt: 0, endAt: 75, color: "black", alpha: 1 },
secondHand: { lineWidth: 1, startAt: -75, endAt: 75, color: "#99CC00", alpha: 0.8 },
secondDecoration: { lineWidth: 5, startAt: 50, radius: 90, fillColor: "#00FF00", color: "green", alpha: 0.05 }
},
// By Yoo Nhe
watermelon: {
outerBorder: { lineWidth: 100, radius: 1.7, color: "#d93d04", alpha: 5 },
smallIndicator: { lineWidth: 2, startAt: 50, endAt: 70, color: "#d93d04", alpha: 5 },
largeIndicator: { lineWidth: 2, startAt: 45, endAt: 94, color: "#a9bf04", alpha: 1 },
hourHand: { lineWidth: 5, startAt: -20, endAt: 80, color: "#8c0d17", alpha: 1 },
minuteHand: { lineWidth: 2, startAt: -20, endAt: 80, color: "#7c8c03", alpha: .9 },
secondHand: { lineWidth: 2, startAt: 70, endAt: 94, color: "#d93d04", alpha: .85 },
secondDecoration: { lineWidth: 1, startAt: 70, radius: 3, fillColor: "red", color: "black", alpha: .7 }
}
};

View file

@ -5,6 +5,10 @@
<script type="text/javascript" src="https://maps.googleapis.com/maps/api/js?sensor=false"></script>
<!-- <script type="text/javascript" src="planeObject.js"></script> -->
<script type="text/javascript" src="script.js"></script>
<script type="text/javascript" src="coolclock/excanvas.js"></script>
<script type="text/javascript" src="coolclock/coolclock.js"></script>
<script type="text/javascript" src="coolclock/moreskins.js"></script>
</head>
<body onload="initialize()">
<div id="map_container">
@ -13,7 +17,18 @@
<div id="container_splitter"></div>
<div id="sidebar_container">
<div id="sidebar_canvas">
<div id="timestamps"></div>
<div id="timestamps" style="align: center">
<table width="100%"><tr>
<td>Local Time</td>
<td>
<canvas id="localclock" class="CoolClock:classic:40"></canvas>
</td>
<td>GMT Time</td>
<td>
<canvas id="gmtclock" class="CoolClock:classic:40::0"></canvas>
</td>
</tr></table>
</div>
<div id="plane_detail"></div>
<div id="options"></div>
<div id="planes_table"></div>

View file

@ -64,7 +64,6 @@ planeObject = {
if (this.line) {
this.line.setMap(null);
this.line = null;
x = 2 + 2;
}
},
@ -147,7 +146,8 @@ planeObject = {
if (oldalt != this.altitude) {
changeAlt = true;
}
if ((changeLat == true) || (changeLon == true) || (changeAlt == true)) {
// Right now we only care about lat/long, if alt is updated only, oh well
if ((changeLat == true) || (changeLon == true)) {
this.funcAddToTrack();
if (this.icao == SelectedPlane) {
this.line = this.funcUpdateLines();
@ -574,8 +574,12 @@ function sortTable(szTableID,iCol) {
}
function selectPlaneByHex(hex) {
x = 2 + 2;
if (SelectedPlane != null) {
Planes[SelectedPlane].funcClearLine();
}
SelectedPlane = hex;
if (Planes[SelectedPlane].marker) {
Planes[SelectedPlane].funcUpdateLines();
}
}