Couple more small tweaks to the tails of planes.
Added "CoolClock" both local and GMT to the info pane, http://randomibis.com/coolclock/
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public_html/coolclock/coolclock.js
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318
public_html/coolclock/coolclock.js
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/**
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* CoolClock 2.1.4
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* Copyright 2010, Simon Baird
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* Released under the BSD License.
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*
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* Display an analog clock using canvas.
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* http://randomibis.com/coolclock/
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*
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*/
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// Constructor for CoolClock objects
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window.CoolClock = function(options) {
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return this.init(options);
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}
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// Config contains some defaults, and clock skins
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CoolClock.config = {
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tickDelay: 1000,
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longTickDelay: 15000,
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defaultRadius: 85,
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renderRadius: 100,
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defaultSkin: "chunkySwiss",
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// Should be in skin probably...
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// (TODO: allow skinning of digital display)
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showSecs: true,
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showAmPm: true,
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skins: {
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// There are more skins in moreskins.js
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// Try making your own skin by copy/pasting one of these and tweaking it
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swissRail: {
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outerBorder: { lineWidth: 2, radius:95, color: "black", alpha: 1 },
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smallIndicator: { lineWidth: 2, startAt: 88, endAt: 92, color: "black", alpha: 1 },
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largeIndicator: { lineWidth: 4, startAt: 79, endAt: 92, color: "black", alpha: 1 },
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hourHand: { lineWidth: 8, startAt: -15, endAt: 50, color: "black", alpha: 1 },
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minuteHand: { lineWidth: 7, startAt: -15, endAt: 75, color: "black", alpha: 1 },
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secondHand: { lineWidth: 1, startAt: -20, endAt: 85, color: "red", alpha: 1 },
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secondDecoration: { lineWidth: 1, startAt: 70, radius: 4, fillColor: "red", color: "red", alpha: 1 }
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},
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chunkySwiss: {
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outerBorder: { lineWidth: 4, radius:97, color: "black", alpha: 1 },
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smallIndicator: { lineWidth: 4, startAt: 89, endAt: 93, color: "black", alpha: 1 },
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largeIndicator: { lineWidth: 8, startAt: 80, endAt: 93, color: "black", alpha: 1 },
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hourHand: { lineWidth: 12, startAt: -15, endAt: 60, color: "black", alpha: 1 },
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minuteHand: { lineWidth: 10, startAt: -15, endAt: 85, color: "black", alpha: 1 },
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secondHand: { lineWidth: 4, startAt: -20, endAt: 85, color: "red", alpha: 1 },
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secondDecoration: { lineWidth: 2, startAt: 70, radius: 8, fillColor: "red", color: "red", alpha: 1 }
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},
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chunkySwissOnBlack: {
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outerBorder: { lineWidth: 4, radius:97, color: "white", alpha: 1 },
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smallIndicator: { lineWidth: 4, startAt: 89, endAt: 93, color: "white", alpha: 1 },
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largeIndicator: { lineWidth: 8, startAt: 80, endAt: 93, color: "white", alpha: 1 },
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hourHand: { lineWidth: 12, startAt: -15, endAt: 60, color: "white", alpha: 1 },
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minuteHand: { lineWidth: 10, startAt: -15, endAt: 85, color: "white", alpha: 1 },
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secondHand: { lineWidth: 4, startAt: -20, endAt: 85, color: "red", alpha: 1 },
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secondDecoration: { lineWidth: 2, startAt: 70, radius: 8, fillColor: "red", color: "red", alpha: 1 }
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}
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},
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// Test for IE so we can nurse excanvas in a couple of places
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isIE: !!document.all,
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// Will store (a reference to) each clock here, indexed by the id of the canvas element
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clockTracker: {},
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// For giving a unique id to coolclock canvases with no id
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noIdCount: 0
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};
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// Define the CoolClock object's methods
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CoolClock.prototype = {
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// Initialise using the parameters parsed from the colon delimited class
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init: function(options) {
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// Parse and store the options
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this.canvasId = options.canvasId;
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this.skinId = options.skinId || CoolClock.config.defaultSkin;
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this.displayRadius = options.displayRadius || CoolClock.config.defaultRadius;
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this.showSecondHand = typeof options.showSecondHand == "boolean" ? options.showSecondHand : true;
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this.gmtOffset = (options.gmtOffset != null && options.gmtOffset != '') ? parseFloat(options.gmtOffset) : null;
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this.showDigital = typeof options.showDigital == "boolean" ? options.showDigital : false;
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this.logClock = typeof options.logClock == "boolean" ? options.logClock : false;
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this.logClockRev = typeof options.logClock == "boolean" ? options.logClockRev : false;
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this.tickDelay = CoolClock.config[ this.showSecondHand ? "tickDelay" : "longTickDelay" ];
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// Get the canvas element
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this.canvas = document.getElementById(this.canvasId);
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// Make the canvas the requested size. It's always square.
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this.canvas.setAttribute("width",this.displayRadius*2);
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this.canvas.setAttribute("height",this.displayRadius*2);
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this.canvas.style.width = this.displayRadius*2 + "px";
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this.canvas.style.height = this.displayRadius*2 + "px";
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// Explain me please...?
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this.renderRadius = CoolClock.config.renderRadius;
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this.scale = this.displayRadius / this.renderRadius;
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// Initialise canvas context
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this.ctx = this.canvas.getContext("2d");
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this.ctx.scale(this.scale,this.scale);
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// Keep track of this object
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CoolClock.config.clockTracker[this.canvasId] = this;
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// Start the clock going
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this.tick();
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return this;
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},
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// Draw a circle at point x,y with params as defined in skin
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fullCircleAt: function(x,y,skin) {
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this.ctx.save();
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this.ctx.globalAlpha = skin.alpha;
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this.ctx.lineWidth = skin.lineWidth;
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if (!CoolClock.config.isIE) {
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this.ctx.beginPath();
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}
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if (CoolClock.config.isIE) {
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// excanvas doesn't scale line width so we will do it here
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this.ctx.lineWidth = this.ctx.lineWidth * this.scale;
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}
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this.ctx.arc(x, y, skin.radius, 0, 2*Math.PI, false);
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if (CoolClock.config.isIE) {
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// excanvas doesn't close the circle so let's fill in the tiny gap
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this.ctx.arc(x, y, skin.radius, -0.1, 0.1, false);
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}
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if (skin.fillColor) {
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this.ctx.fillStyle = skin.fillColor
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this.ctx.fill();
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}
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else {
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// XXX why not stroke and fill
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this.ctx.strokeStyle = skin.color;
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this.ctx.stroke();
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}
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this.ctx.restore();
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},
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// Draw some text centered vertically and horizontally
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drawTextAt: function(theText,x,y) {
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this.ctx.save();
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this.ctx.font = '15px sans-serif';
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var tSize = this.ctx.measureText(theText);
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if (!tSize.height) tSize.height = 15; // no height in firefox.. :(
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this.ctx.fillText(theText,x - tSize.width/2,y - tSize.height/2);
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this.ctx.restore();
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},
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lpad2: function(num) {
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return (num < 10 ? '0' : '') + num;
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},
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tickAngle: function(second) {
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// Log algorithm by David Bradshaw
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var tweak = 3; // If it's lower the one second mark looks wrong (?)
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if (this.logClock) {
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return second == 0 ? 0 : (Math.log(second*tweak) / Math.log(60*tweak));
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}
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else if (this.logClockRev) {
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// Flip the seconds then flip the angle (trickiness)
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second = (60 - second) % 60;
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return 1.0 - (second == 0 ? 0 : (Math.log(second*tweak) / Math.log(60*tweak)));
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}
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else {
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return second/60.0;
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}
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},
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timeText: function(hour,min,sec) {
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var c = CoolClock.config;
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return '' +
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(c.showAmPm ? ((hour%12)==0 ? 12 : (hour%12)) : hour) + ':' +
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this.lpad2(min) +
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(c.showSecs ? ':' + this.lpad2(sec) : '') +
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(c.showAmPm ? (hour < 12 ? ' am' : ' pm') : '')
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;
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},
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// Draw a radial line by rotating then drawing a straight line
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// Ha ha, I think I've accidentally used Taus, (see http://tauday.com/)
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radialLineAtAngle: function(angleFraction,skin) {
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this.ctx.save();
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this.ctx.translate(this.renderRadius,this.renderRadius);
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this.ctx.rotate(Math.PI * (2.0 * angleFraction - 0.5));
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this.ctx.globalAlpha = skin.alpha;
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this.ctx.strokeStyle = skin.color;
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this.ctx.lineWidth = skin.lineWidth;
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if (CoolClock.config.isIE)
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// excanvas doesn't scale line width so we will do it here
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this.ctx.lineWidth = this.ctx.lineWidth * this.scale;
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if (skin.radius) {
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this.fullCircleAt(skin.startAt,0,skin)
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}
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else {
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this.ctx.beginPath();
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this.ctx.moveTo(skin.startAt,0)
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this.ctx.lineTo(skin.endAt,0);
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this.ctx.stroke();
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}
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this.ctx.restore();
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},
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render: function(hour,min,sec) {
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// Get the skin
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var skin = CoolClock.config.skins[this.skinId];
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if (!skin) skin = CoolClock.config.skins[CoolClock.config.defaultSkin];
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// Clear
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this.ctx.clearRect(0,0,this.renderRadius*2,this.renderRadius*2);
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// Draw the outer edge of the clock
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if (skin.outerBorder)
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this.fullCircleAt(this.renderRadius,this.renderRadius,skin.outerBorder);
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// Draw the tick marks. Every 5th one is a big one
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for (var i=0;i<60;i++) {
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(i%5) && skin.smallIndicator && this.radialLineAtAngle(this.tickAngle(i),skin.smallIndicator);
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!(i%5) && skin.largeIndicator && this.radialLineAtAngle(this.tickAngle(i),skin.largeIndicator);
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}
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// Write the time
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if (this.showDigital) {
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this.drawTextAt(
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this.timeText(hour,min,sec),
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this.renderRadius,
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this.renderRadius+this.renderRadius/2
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);
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}
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// Draw the hands
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if (skin.hourHand)
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this.radialLineAtAngle(this.tickAngle(((hour%12)*5 + min/12.0)),skin.hourHand);
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if (skin.minuteHand)
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this.radialLineAtAngle(this.tickAngle((min + sec/60.0)),skin.minuteHand);
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if (this.showSecondHand && skin.secondHand)
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this.radialLineAtAngle(this.tickAngle(sec),skin.secondHand);
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// Second hand decoration doesn't render right in IE so lets turn it off
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if (!CoolClock.config.isIE && this.showSecondHand && skin.secondDecoration)
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this.radialLineAtAngle(this.tickAngle(sec),skin.secondDecoration);
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},
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// Check the time and display the clock
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refreshDisplay: function() {
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var now = new Date();
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if (this.gmtOffset != null) {
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// Use GMT + gmtOffset
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var offsetNow = new Date(now.valueOf() + (this.gmtOffset * 1000 * 60 * 60));
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this.render(offsetNow.getUTCHours(),offsetNow.getUTCMinutes(),offsetNow.getUTCSeconds());
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}
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else {
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// Use local time
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this.render(now.getHours(),now.getMinutes(),now.getSeconds());
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}
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},
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// Set timeout to trigger a tick in the future
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nextTick: function() {
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setTimeout("CoolClock.config.clockTracker['"+this.canvasId+"'].tick()",this.tickDelay);
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},
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// Check the canvas element hasn't been removed
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stillHere: function() {
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return document.getElementById(this.canvasId) != null;
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},
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// Main tick handler. Refresh the clock then setup the next tick
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tick: function() {
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if (this.stillHere()) {
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this.refreshDisplay()
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this.nextTick();
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}
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}
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};
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// Find all canvas elements that have the CoolClock class and turns them into clocks
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CoolClock.findAndCreateClocks = function() {
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// (Let's not use a jQuery selector here so it's easier to use frameworks other than jQuery)
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var canvases = document.getElementsByTagName("canvas");
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for (var i=0;i<canvases.length;i++) {
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// Pull out the fields from the class. Example "CoolClock:chunkySwissOnBlack:1000"
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var fields = canvases[i].className.split(" ")[0].split(":");
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if (fields[0] == "CoolClock") {
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if (!canvases[i].id) {
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// If there's no id on this canvas element then give it one
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canvases[i].id = '_coolclock_auto_id_' + CoolClock.config.noIdCount++;
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}
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// Create a clock object for this element
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new CoolClock({
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canvasId: canvases[i].id,
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skinId: fields[1],
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displayRadius: fields[2],
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showSecondHand: fields[3]!='noSeconds',
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gmtOffset: fields[4],
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showDigital: fields[5]=='showDigital',
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logClock: fields[6]=='logClock',
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logClockRev: fields[6]=='logClockRev'
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});
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}
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}
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};
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// If you don't have jQuery then you need a body onload like this: <body onload="CoolClock.findAndCreateClocks()">
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// If you do have jQuery and it's loaded already then we can do it right now
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if (window.jQuery) jQuery(document).ready(CoolClock.findAndCreateClocks);
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785
public_html/coolclock/excanvas.js
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785
public_html/coolclock/excanvas.js
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// Copyright 2006 Google Inc.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// Known Issues:
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//
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// * Patterns are not implemented.
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// * Radial gradient are not implemented. The VML version of these look very
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// different from the canvas one.
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// * Clipping paths are not implemented.
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// * Coordsize. The width and height attribute have higher priority than the
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// width and height style values which isn't correct.
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// * Painting mode isn't implemented.
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// * Canvas width/height should is using content-box by default. IE in
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// Quirks mode will draw the canvas using border-box. Either change your
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// doctype to HTML5
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// (http://www.whatwg.org/specs/web-apps/current-work/#the-doctype)
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// or use Box Sizing Behavior from WebFX
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// (http://webfx.eae.net/dhtml/boxsizing/boxsizing.html)
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// * Optimize. There is always room for speed improvements.
|
||||||
|
|
||||||
|
// only add this code if we do not already have a canvas implementation
|
||||||
|
if (!window.CanvasRenderingContext2D) {
|
||||||
|
|
||||||
|
(function () {
|
||||||
|
|
||||||
|
// alias some functions to make (compiled) code shorter
|
||||||
|
var m = Math;
|
||||||
|
var mr = m.round;
|
||||||
|
var ms = m.sin;
|
||||||
|
var mc = m.cos;
|
||||||
|
|
||||||
|
// this is used for sub pixel precision
|
||||||
|
var Z = 10;
|
||||||
|
var Z2 = Z / 2;
|
||||||
|
|
||||||
|
var G_vmlCanvasManager_ = {
|
||||||
|
init: function (opt_doc) {
|
||||||
|
var doc = opt_doc || document;
|
||||||
|
if (/MSIE/.test(navigator.userAgent) && !window.opera) {
|
||||||
|
var self = this;
|
||||||
|
doc.attachEvent("onreadystatechange", function () {
|
||||||
|
self.init_(doc);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
},
|
||||||
|
|
||||||
|
init_: function (doc) {
|
||||||
|
if (doc.readyState == "complete") {
|
||||||
|
// create xmlns
|
||||||
|
if (!doc.namespaces["g_vml_"]) {
|
||||||
|
doc.namespaces.add("g_vml_", "urn:schemas-microsoft-com:vml");
|
||||||
|
}
|
||||||
|
|
||||||
|
// setup default css
|
||||||
|
var ss = doc.createStyleSheet();
|
||||||
|
ss.cssText = "canvas{display:inline-block;overflow:hidden;" +
|
||||||
|
// default size is 300x150 in Gecko and Opera
|
||||||
|
"text-align:left;width:300px;height:150px}" +
|
||||||
|
"g_vml_\\:*{behavior:url(#default#VML)}";
|
||||||
|
|
||||||
|
// find all canvas elements
|
||||||
|
var els = doc.getElementsByTagName("canvas");
|
||||||
|
for (var i = 0; i < els.length; i++) {
|
||||||
|
if (!els[i].getContext) {
|
||||||
|
this.initElement(els[i]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
},
|
||||||
|
|
||||||
|
fixElement_: function (el) {
|
||||||
|
// in IE before version 5.5 we would need to add HTML: to the tag name
|
||||||
|
// but we do not care about IE before version 6
|
||||||
|
var outerHTML = el.outerHTML;
|
||||||
|
|
||||||
|
var newEl = el.ownerDocument.createElement(outerHTML);
|
||||||
|
// if the tag is still open IE has created the children as siblings and
|
||||||
|
// it has also created a tag with the name "/FOO"
|
||||||
|
if (outerHTML.slice(-2) != "/>") {
|
||||||
|
var tagName = "/" + el.tagName;
|
||||||
|
var ns;
|
||||||
|
// remove content
|
||||||
|
while ((ns = el.nextSibling) && ns.tagName != tagName) {
|
||||||
|
ns.removeNode();
|
||||||
|
}
|
||||||
|
// remove the incorrect closing tag
|
||||||
|
if (ns) {
|
||||||
|
ns.removeNode();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
el.parentNode.replaceChild(newEl, el);
|
||||||
|
return newEl;
|
||||||
|
},
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Public initializes a canvas element so that it can be used as canvas
|
||||||
|
* element from now on. This is called automatically before the page is
|
||||||
|
* loaded but if you are creating elements using createElement you need to
|
||||||
|
* make sure this is called on the element.
|
||||||
|
* @param {HTMLElement} el The canvas element to initialize.
|
||||||
|
* @return {HTMLElement} the element that was created.
|
||||||
|
*/
|
||||||
|
initElement: function (el) {
|
||||||
|
el = this.fixElement_(el);
|
||||||
|
el.getContext = function () {
|
||||||
|
if (this.context_) {
|
||||||
|
return this.context_;
|
||||||
|
}
|
||||||
|
return this.context_ = new CanvasRenderingContext2D_(this);
|
||||||
|
};
|
||||||
|
|
||||||
|
// do not use inline function because that will leak memory
|
||||||
|
el.attachEvent('onpropertychange', onPropertyChange);
|
||||||
|
el.attachEvent('onresize', onResize);
|
||||||
|
|
||||||
|
var attrs = el.attributes;
|
||||||
|
if (attrs.width && attrs.width.specified) {
|
||||||
|
// TODO: use runtimeStyle and coordsize
|
||||||
|
// el.getContext().setWidth_(attrs.width.nodeValue);
|
||||||
|
el.style.width = attrs.width.nodeValue + "px";
|
||||||
|
} else {
|
||||||
|
el.width = el.clientWidth;
|
||||||
|
}
|
||||||
|
if (attrs.height && attrs.height.specified) {
|
||||||
|
// TODO: use runtimeStyle and coordsize
|
||||||
|
// el.getContext().setHeight_(attrs.height.nodeValue);
|
||||||
|
el.style.height = attrs.height.nodeValue + "px";
|
||||||
|
} else {
|
||||||
|
el.height = el.clientHeight;
|
||||||
|
}
|
||||||
|
//el.getContext().setCoordsize_()
|
||||||
|
return el;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
function onPropertyChange(e) {
|
||||||
|
var el = e.srcElement;
|
||||||
|
|
||||||
|
switch (e.propertyName) {
|
||||||
|
case 'width':
|
||||||
|
el.style.width = el.attributes.width.nodeValue + "px";
|
||||||
|
el.getContext().clearRect();
|
||||||
|
break;
|
||||||
|
case 'height':
|
||||||
|
el.style.height = el.attributes.height.nodeValue + "px";
|
||||||
|
el.getContext().clearRect();
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
function onResize(e) {
|
||||||
|
var el = e.srcElement;
|
||||||
|
if (el.firstChild) {
|
||||||
|
el.firstChild.style.width = el.clientWidth + 'px';
|
||||||
|
el.firstChild.style.height = el.clientHeight + 'px';
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
G_vmlCanvasManager_.init();
|
||||||
|
|
||||||
|
// precompute "00" to "FF"
|
||||||
|
var dec2hex = [];
|
||||||
|
for (var i = 0; i < 16; i++) {
|
||||||
|
for (var j = 0; j < 16; j++) {
|
||||||
|
dec2hex[i * 16 + j] = i.toString(16) + j.toString(16);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
function createMatrixIdentity() {
|
||||||
|
return [
|
||||||
|
[1, 0, 0],
|
||||||
|
[0, 1, 0],
|
||||||
|
[0, 0, 1]
|
||||||
|
];
|
||||||
|
}
|
||||||
|
|
||||||
|
function matrixMultiply(m1, m2) {
|
||||||
|
var result = createMatrixIdentity();
|
||||||
|
|
||||||
|
for (var x = 0; x < 3; x++) {
|
||||||
|
for (var y = 0; y < 3; y++) {
|
||||||
|
var sum = 0;
|
||||||
|
|
||||||
|
for (var z = 0; z < 3; z++) {
|
||||||
|
sum += m1[x][z] * m2[z][y];
|
||||||
|
}
|
||||||
|
|
||||||
|
result[x][y] = sum;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
function copyState(o1, o2) {
|
||||||
|
o2.fillStyle = o1.fillStyle;
|
||||||
|
o2.lineCap = o1.lineCap;
|
||||||
|
o2.lineJoin = o1.lineJoin;
|
||||||
|
o2.lineWidth = o1.lineWidth;
|
||||||
|
o2.miterLimit = o1.miterLimit;
|
||||||
|
o2.shadowBlur = o1.shadowBlur;
|
||||||
|
o2.shadowColor = o1.shadowColor;
|
||||||
|
o2.shadowOffsetX = o1.shadowOffsetX;
|
||||||
|
o2.shadowOffsetY = o1.shadowOffsetY;
|
||||||
|
o2.strokeStyle = o1.strokeStyle;
|
||||||
|
o2.arcScaleX_ = o1.arcScaleX_;
|
||||||
|
o2.arcScaleY_ = o1.arcScaleY_;
|
||||||
|
}
|
||||||
|
|
||||||
|
function processStyle(styleString) {
|
||||||
|
var str, alpha = 1;
|
||||||
|
|
||||||
|
styleString = String(styleString);
|
||||||
|
if (styleString.substring(0, 3) == "rgb") {
|
||||||
|
var start = styleString.indexOf("(", 3);
|
||||||
|
var end = styleString.indexOf(")", start + 1);
|
||||||
|
var guts = styleString.substring(start + 1, end).split(",");
|
||||||
|
|
||||||
|
str = "#";
|
||||||
|
for (var i = 0; i < 3; i++) {
|
||||||
|
str += dec2hex[Number(guts[i])];
|
||||||
|
}
|
||||||
|
|
||||||
|
if ((guts.length == 4) && (styleString.substr(3, 1) == "a")) {
|
||||||
|
alpha = guts[3];
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
str = styleString;
|
||||||
|
}
|
||||||
|
|
||||||
|
return [str, alpha];
|
||||||
|
}
|
||||||
|
|
||||||
|
function processLineCap(lineCap) {
|
||||||
|
switch (lineCap) {
|
||||||
|
case "butt":
|
||||||
|
return "flat";
|
||||||
|
case "round":
|
||||||
|
return "round";
|
||||||
|
case "square":
|
||||||
|
default:
|
||||||
|
return "square";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* This class implements CanvasRenderingContext2D interface as described by
|
||||||
|
* the WHATWG.
|
||||||
|
* @param {HTMLElement} surfaceElement The element that the 2D context should
|
||||||
|
* be associated with
|
||||||
|
*/
|
||||||
|
function CanvasRenderingContext2D_(surfaceElement) {
|
||||||
|
this.m_ = createMatrixIdentity();
|
||||||
|
|
||||||
|
this.mStack_ = [];
|
||||||
|
this.aStack_ = [];
|
||||||
|
this.currentPath_ = [];
|
||||||
|
|
||||||
|
// Canvas context properties
|
||||||
|
this.strokeStyle = "#000";
|
||||||
|
this.fillStyle = "#000";
|
||||||
|
|
||||||
|
this.lineWidth = 1;
|
||||||
|
this.lineJoin = "miter";
|
||||||
|
this.lineCap = "butt";
|
||||||
|
this.miterLimit = Z * 1;
|
||||||
|
this.globalAlpha = 1;
|
||||||
|
this.canvas = surfaceElement;
|
||||||
|
|
||||||
|
var el = surfaceElement.ownerDocument.createElement('div');
|
||||||
|
el.style.width = surfaceElement.clientWidth + 'px';
|
||||||
|
el.style.height = surfaceElement.clientHeight + 'px';
|
||||||
|
el.style.overflow = 'hidden';
|
||||||
|
el.style.position = 'absolute';
|
||||||
|
surfaceElement.appendChild(el);
|
||||||
|
|
||||||
|
this.element_ = el;
|
||||||
|
this.arcScaleX_ = 1;
|
||||||
|
this.arcScaleY_ = 1;
|
||||||
|
};
|
||||||
|
|
||||||
|
var contextPrototype = CanvasRenderingContext2D_.prototype;
|
||||||
|
contextPrototype.clearRect = function() {
|
||||||
|
this.element_.innerHTML = "";
|
||||||
|
this.currentPath_ = [];
|
||||||
|
};
|
||||||
|
|
||||||
|
contextPrototype.beginPath = function() {
|
||||||
|
// TODO: Branch current matrix so that save/restore has no effect
|
||||||
|
// as per safari docs.
|
||||||
|
|
||||||
|
this.currentPath_ = [];
|
||||||
|
};
|
||||||
|
|
||||||
|
contextPrototype.moveTo = function(aX, aY) {
|
||||||
|
this.currentPath_.push({type: "moveTo", x: aX, y: aY});
|
||||||
|
this.currentX_ = aX;
|
||||||
|
this.currentY_ = aY;
|
||||||
|
};
|
||||||
|
|
||||||
|
contextPrototype.lineTo = function(aX, aY) {
|
||||||
|
this.currentPath_.push({type: "lineTo", x: aX, y: aY});
|
||||||
|
this.currentX_ = aX;
|
||||||
|
this.currentY_ = aY;
|
||||||
|
};
|
||||||
|
|
||||||
|
contextPrototype.bezierCurveTo = function(aCP1x, aCP1y,
|
||||||
|
aCP2x, aCP2y,
|
||||||
|
aX, aY) {
|
||||||
|
this.currentPath_.push({type: "bezierCurveTo",
|
||||||
|
cp1x: aCP1x,
|
||||||
|
cp1y: aCP1y,
|
||||||
|
cp2x: aCP2x,
|
||||||
|
cp2y: aCP2y,
|
||||||
|
x: aX,
|
||||||
|
y: aY});
|
||||||
|
this.currentX_ = aX;
|
||||||
|
this.currentY_ = aY;
|
||||||
|
};
|
||||||
|
|
||||||
|
contextPrototype.quadraticCurveTo = function(aCPx, aCPy, aX, aY) {
|
||||||
|
// the following is lifted almost directly from
|
||||||
|
// http://developer.mozilla.org/en/docs/Canvas_tutorial:Drawing_shapes
|
||||||
|
var cp1x = this.currentX_ + 2.0 / 3.0 * (aCPx - this.currentX_);
|
||||||
|
var cp1y = this.currentY_ + 2.0 / 3.0 * (aCPy - this.currentY_);
|
||||||
|
var cp2x = cp1x + (aX - this.currentX_) / 3.0;
|
||||||
|
var cp2y = cp1y + (aY - this.currentY_) / 3.0;
|
||||||
|
this.bezierCurveTo(cp1x, cp1y, cp2x, cp2y, aX, aY);
|
||||||
|
};
|
||||||
|
|
||||||
|
contextPrototype.arc = function(aX, aY, aRadius,
|
||||||
|
aStartAngle, aEndAngle, aClockwise) {
|
||||||
|
aRadius *= Z;
|
||||||
|
var arcType = aClockwise ? "at" : "wa";
|
||||||
|
|
||||||
|
var xStart = aX + (mc(aStartAngle) * aRadius) - Z2;
|
||||||
|
var yStart = aY + (ms(aStartAngle) * aRadius) - Z2;
|
||||||
|
|
||||||
|
var xEnd = aX + (mc(aEndAngle) * aRadius) - Z2;
|
||||||
|
var yEnd = aY + (ms(aEndAngle) * aRadius) - Z2;
|
||||||
|
|
||||||
|
// IE won't render arches drawn counter clockwise if xStart == xEnd.
|
||||||
|
if (xStart == xEnd && !aClockwise) {
|
||||||
|
xStart += 0.125; // Offset xStart by 1/80 of a pixel. Use something
|
||||||
|
// that can be represented in binary
|
||||||
|
}
|
||||||
|
|
||||||
|
this.currentPath_.push({type: arcType,
|
||||||
|
x: aX,
|
||||||
|
y: aY,
|
||||||
|
radius: aRadius,
|
||||||
|
xStart: xStart,
|
||||||
|
yStart: yStart,
|
||||||
|
xEnd: xEnd,
|
||||||
|
yEnd: yEnd});
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
contextPrototype.rect = function(aX, aY, aWidth, aHeight) {
|
||||||
|
this.moveTo(aX, aY);
|
||||||
|
this.lineTo(aX + aWidth, aY);
|
||||||
|
this.lineTo(aX + aWidth, aY + aHeight);
|
||||||
|
this.lineTo(aX, aY + aHeight);
|
||||||
|
this.closePath();
|
||||||
|
};
|
||||||
|
|
||||||
|
contextPrototype.strokeRect = function(aX, aY, aWidth, aHeight) {
|
||||||
|
// Will destroy any existing path (same as FF behaviour)
|
||||||
|
this.beginPath();
|
||||||
|
this.moveTo(aX, aY);
|
||||||
|
this.lineTo(aX + aWidth, aY);
|
||||||
|
this.lineTo(aX + aWidth, aY + aHeight);
|
||||||
|
this.lineTo(aX, aY + aHeight);
|
||||||
|
this.closePath();
|
||||||
|
this.stroke();
|
||||||
|
};
|
||||||
|
|
||||||
|
contextPrototype.fillRect = function(aX, aY, aWidth, aHeight) {
|
||||||
|
// Will destroy any existing path (same as FF behaviour)
|
||||||
|
this.beginPath();
|
||||||
|
this.moveTo(aX, aY);
|
||||||
|
this.lineTo(aX + aWidth, aY);
|
||||||
|
this.lineTo(aX + aWidth, aY + aHeight);
|
||||||
|
this.lineTo(aX, aY + aHeight);
|
||||||
|
this.closePath();
|
||||||
|
this.fill();
|
||||||
|
};
|
||||||
|
|
||||||
|
contextPrototype.createLinearGradient = function(aX0, aY0, aX1, aY1) {
|
||||||
|
var gradient = new CanvasGradient_("gradient");
|
||||||
|
return gradient;
|
||||||
|
};
|
||||||
|
|
||||||
|
contextPrototype.createRadialGradient = function(aX0, aY0,
|
||||||
|
aR0, aX1,
|
||||||
|
aY1, aR1) {
|
||||||
|
var gradient = new CanvasGradient_("gradientradial");
|
||||||
|
gradient.radius1_ = aR0;
|
||||||
|
gradient.radius2_ = aR1;
|
||||||
|
gradient.focus_.x = aX0;
|
||||||
|
gradient.focus_.y = aY0;
|
||||||
|
return gradient;
|
||||||
|
};
|
||||||
|
|
||||||
|
contextPrototype.drawImage = function (image, var_args) {
|
||||||
|
var dx, dy, dw, dh, sx, sy, sw, sh;
|
||||||
|
|
||||||
|
// to find the original width we overide the width and height
|
||||||
|
var oldRuntimeWidth = image.runtimeStyle.width;
|
||||||
|
var oldRuntimeHeight = image.runtimeStyle.height;
|
||||||
|
image.runtimeStyle.width = 'auto';
|
||||||
|
image.runtimeStyle.height = 'auto';
|
||||||
|
|
||||||
|
// get the original size
|
||||||
|
var w = image.width;
|
||||||
|
var h = image.height;
|
||||||
|
|
||||||
|
// and remove overides
|
||||||
|
image.runtimeStyle.width = oldRuntimeWidth;
|
||||||
|
image.runtimeStyle.height = oldRuntimeHeight;
|
||||||
|
|
||||||
|
if (arguments.length == 3) {
|
||||||
|
dx = arguments[1];
|
||||||
|
dy = arguments[2];
|
||||||
|
sx = sy = 0;
|
||||||
|
sw = dw = w;
|
||||||
|
sh = dh = h;
|
||||||
|
} else if (arguments.length == 5) {
|
||||||
|
dx = arguments[1];
|
||||||
|
dy = arguments[2];
|
||||||
|
dw = arguments[3];
|
||||||
|
dh = arguments[4];
|
||||||
|
sx = sy = 0;
|
||||||
|
sw = w;
|
||||||
|
sh = h;
|
||||||
|
} else if (arguments.length == 9) {
|
||||||
|
sx = arguments[1];
|
||||||
|
sy = arguments[2];
|
||||||
|
sw = arguments[3];
|
||||||
|
sh = arguments[4];
|
||||||
|
dx = arguments[5];
|
||||||
|
dy = arguments[6];
|
||||||
|
dw = arguments[7];
|
||||||
|
dh = arguments[8];
|
||||||
|
} else {
|
||||||
|
throw "Invalid number of arguments";
|
||||||
|
}
|
||||||
|
|
||||||
|
var d = this.getCoords_(dx, dy);
|
||||||
|
|
||||||
|
var w2 = sw / 2;
|
||||||
|
var h2 = sh / 2;
|
||||||
|
|
||||||
|
var vmlStr = [];
|
||||||
|
|
||||||
|
var W = 10;
|
||||||
|
var H = 10;
|
||||||
|
|
||||||
|
// For some reason that I've now forgotten, using divs didn't work
|
||||||
|
vmlStr.push(' <g_vml_:group',
|
||||||
|
' coordsize="', Z * W, ',', Z * H, '"',
|
||||||
|
' coordorigin="0,0"' ,
|
||||||
|
' style="width:', W, ';height:', H, ';position:absolute;');
|
||||||
|
|
||||||
|
// If filters are necessary (rotation exists), create them
|
||||||
|
// filters are bog-slow, so only create them if abbsolutely necessary
|
||||||
|
// The following check doesn't account for skews (which don't exist
|
||||||
|
// in the canvas spec (yet) anyway.
|
||||||
|
|
||||||
|
if (this.m_[0][0] != 1 || this.m_[0][1]) {
|
||||||
|
var filter = [];
|
||||||
|
|
||||||
|
// Note the 12/21 reversal
|
||||||
|
filter.push("M11='", this.m_[0][0], "',",
|
||||||
|
"M12='", this.m_[1][0], "',",
|
||||||
|
"M21='", this.m_[0][1], "',",
|
||||||
|
"M22='", this.m_[1][1], "',",
|
||||||
|
"Dx='", mr(d.x / Z), "',",
|
||||||
|
"Dy='", mr(d.y / Z), "'");
|
||||||
|
|
||||||
|
// Bounding box calculation (need to minimize displayed area so that
|
||||||
|
// filters don't waste time on unused pixels.
|
||||||
|
var max = d;
|
||||||
|
var c2 = this.getCoords_(dx + dw, dy);
|
||||||
|
var c3 = this.getCoords_(dx, dy + dh);
|
||||||
|
var c4 = this.getCoords_(dx + dw, dy + dh);
|
||||||
|
|
||||||
|
max.x = Math.max(max.x, c2.x, c3.x, c4.x);
|
||||||
|
max.y = Math.max(max.y, c2.y, c3.y, c4.y);
|
||||||
|
|
||||||
|
vmlStr.push("padding:0 ", mr(max.x / Z), "px ", mr(max.y / Z),
|
||||||
|
"px 0;filter:progid:DXImageTransform.Microsoft.Matrix(",
|
||||||
|
filter.join(""), ", sizingmethod='clip');")
|
||||||
|
} else {
|
||||||
|
vmlStr.push("top:", mr(d.y / Z), "px;left:", mr(d.x / Z), "px;")
|
||||||
|
}
|
||||||
|
|
||||||
|
vmlStr.push(' ">' ,
|
||||||
|
'<g_vml_:image src="', image.src, '"',
|
||||||
|
' style="width:', Z * dw, ';',
|
||||||
|
' height:', Z * dh, ';"',
|
||||||
|
' cropleft="', sx / w, '"',
|
||||||
|
' croptop="', sy / h, '"',
|
||||||
|
' cropright="', (w - sx - sw) / w, '"',
|
||||||
|
' cropbottom="', (h - sy - sh) / h, '"',
|
||||||
|
' />',
|
||||||
|
'</g_vml_:group>');
|
||||||
|
|
||||||
|
this.element_.insertAdjacentHTML("BeforeEnd",
|
||||||
|
vmlStr.join(""));
|
||||||
|
};
|
||||||
|
|
||||||
|
contextPrototype.stroke = function(aFill) {
|
||||||
|
var lineStr = [];
|
||||||
|
var lineOpen = false;
|
||||||
|
var a = processStyle(aFill ? this.fillStyle : this.strokeStyle);
|
||||||
|
var color = a[0];
|
||||||
|
var opacity = a[1] * this.globalAlpha;
|
||||||
|
|
||||||
|
var W = 10;
|
||||||
|
var H = 10;
|
||||||
|
|
||||||
|
lineStr.push('<g_vml_:shape',
|
||||||
|
' fillcolor="', color, '"',
|
||||||
|
' filled="', Boolean(aFill), '"',
|
||||||
|
' style="position:absolute;width:', W, ';height:', H, ';"',
|
||||||
|
' coordorigin="0 0" coordsize="', Z * W, ' ', Z * H, '"',
|
||||||
|
' stroked="', !aFill, '"',
|
||||||
|
' strokeweight="', this.lineWidth, '"',
|
||||||
|
' strokecolor="', color, '"',
|
||||||
|
' path="');
|
||||||
|
|
||||||
|
var newSeq = false;
|
||||||
|
var min = {x: null, y: null};
|
||||||
|
var max = {x: null, y: null};
|
||||||
|
|
||||||
|
for (var i = 0; i < this.currentPath_.length; i++) {
|
||||||
|
var p = this.currentPath_[i];
|
||||||
|
|
||||||
|
if (p.type == "moveTo") {
|
||||||
|
lineStr.push(" m ");
|
||||||
|
var c = this.getCoords_(p.x, p.y);
|
||||||
|
lineStr.push(mr(c.x), ",", mr(c.y));
|
||||||
|
} else if (p.type == "lineTo") {
|
||||||
|
lineStr.push(" l ");
|
||||||
|
var c = this.getCoords_(p.x, p.y);
|
||||||
|
lineStr.push(mr(c.x), ",", mr(c.y));
|
||||||
|
} else if (p.type == "close") {
|
||||||
|
lineStr.push(" x ");
|
||||||
|
} else if (p.type == "bezierCurveTo") {
|
||||||
|
lineStr.push(" c ");
|
||||||
|
var c = this.getCoords_(p.x, p.y);
|
||||||
|
var c1 = this.getCoords_(p.cp1x, p.cp1y);
|
||||||
|
var c2 = this.getCoords_(p.cp2x, p.cp2y);
|
||||||
|
lineStr.push(mr(c1.x), ",", mr(c1.y), ",",
|
||||||
|
mr(c2.x), ",", mr(c2.y), ",",
|
||||||
|
mr(c.x), ",", mr(c.y));
|
||||||
|
} else if (p.type == "at" || p.type == "wa") {
|
||||||
|
lineStr.push(" ", p.type, " ");
|
||||||
|
var c = this.getCoords_(p.x, p.y);
|
||||||
|
var cStart = this.getCoords_(p.xStart, p.yStart);
|
||||||
|
var cEnd = this.getCoords_(p.xEnd, p.yEnd);
|
||||||
|
|
||||||
|
lineStr.push(mr(c.x - this.arcScaleX_ * p.radius), ",",
|
||||||
|
mr(c.y - this.arcScaleY_ * p.radius), " ",
|
||||||
|
mr(c.x + this.arcScaleX_ * p.radius), ",",
|
||||||
|
mr(c.y + this.arcScaleY_ * p.radius), " ",
|
||||||
|
mr(cStart.x), ",", mr(cStart.y), " ",
|
||||||
|
mr(cEnd.x), ",", mr(cEnd.y));
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// TODO: Following is broken for curves due to
|
||||||
|
// move to proper paths.
|
||||||
|
|
||||||
|
// Figure out dimensions so we can do gradient fills
|
||||||
|
// properly
|
||||||
|
if(c) {
|
||||||
|
if (min.x == null || c.x < min.x) {
|
||||||
|
min.x = c.x;
|
||||||
|
}
|
||||||
|
if (max.x == null || c.x > max.x) {
|
||||||
|
max.x = c.x;
|
||||||
|
}
|
||||||
|
if (min.y == null || c.y < min.y) {
|
||||||
|
min.y = c.y;
|
||||||
|
}
|
||||||
|
if (max.y == null || c.y > max.y) {
|
||||||
|
max.y = c.y;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
lineStr.push(' ">');
|
||||||
|
|
||||||
|
if (typeof this.fillStyle == "object") {
|
||||||
|
var focus = {x: "50%", y: "50%"};
|
||||||
|
var width = (max.x - min.x);
|
||||||
|
var height = (max.y - min.y);
|
||||||
|
var dimension = (width > height) ? width : height;
|
||||||
|
|
||||||
|
focus.x = mr((this.fillStyle.focus_.x / width) * 100 + 50) + "%";
|
||||||
|
focus.y = mr((this.fillStyle.focus_.y / height) * 100 + 50) + "%";
|
||||||
|
|
||||||
|
var colors = [];
|
||||||
|
|
||||||
|
// inside radius (%)
|
||||||
|
if (this.fillStyle.type_ == "gradientradial") {
|
||||||
|
var inside = (this.fillStyle.radius1_ / dimension * 100);
|
||||||
|
|
||||||
|
// percentage that outside radius exceeds inside radius
|
||||||
|
var expansion = (this.fillStyle.radius2_ / dimension * 100) - inside;
|
||||||
|
} else {
|
||||||
|
var inside = 0;
|
||||||
|
var expansion = 100;
|
||||||
|
}
|
||||||
|
|
||||||
|
var insidecolor = {offset: null, color: null};
|
||||||
|
var outsidecolor = {offset: null, color: null};
|
||||||
|
|
||||||
|
// We need to sort 'colors' by percentage, from 0 > 100 otherwise ie
|
||||||
|
// won't interpret it correctly
|
||||||
|
this.fillStyle.colors_.sort(function (cs1, cs2) {
|
||||||
|
return cs1.offset - cs2.offset;
|
||||||
|
});
|
||||||
|
|
||||||
|
for (var i = 0; i < this.fillStyle.colors_.length; i++) {
|
||||||
|
var fs = this.fillStyle.colors_[i];
|
||||||
|
|
||||||
|
colors.push( (fs.offset * expansion) + inside, "% ", fs.color, ",");
|
||||||
|
|
||||||
|
if (fs.offset > insidecolor.offset || insidecolor.offset == null) {
|
||||||
|
insidecolor.offset = fs.offset;
|
||||||
|
insidecolor.color = fs.color;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (fs.offset < outsidecolor.offset || outsidecolor.offset == null) {
|
||||||
|
outsidecolor.offset = fs.offset;
|
||||||
|
outsidecolor.color = fs.color;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
colors.pop();
|
||||||
|
|
||||||
|
lineStr.push('<g_vml_:fill',
|
||||||
|
' color="', outsidecolor.color, '"',
|
||||||
|
' color2="', insidecolor.color, '"',
|
||||||
|
' type="', this.fillStyle.type_, '"',
|
||||||
|
' focusposition="', focus.x, ', ', focus.y, '"',
|
||||||
|
' colors="', colors.join(""), '"',
|
||||||
|
' opacity="', opacity, '" />');
|
||||||
|
} else if (aFill) {
|
||||||
|
lineStr.push('<g_vml_:fill color="', color, '" opacity="', opacity, '" />');
|
||||||
|
} else {
|
||||||
|
lineStr.push(
|
||||||
|
'<g_vml_:stroke',
|
||||||
|
' opacity="', opacity,'"',
|
||||||
|
' joinstyle="', this.lineJoin, '"',
|
||||||
|
' miterlimit="', this.miterLimit, '"',
|
||||||
|
' endcap="', processLineCap(this.lineCap) ,'"',
|
||||||
|
' weight="', this.lineWidth, 'px"',
|
||||||
|
' color="', color,'" />'
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
lineStr.push("</g_vml_:shape>");
|
||||||
|
|
||||||
|
this.element_.insertAdjacentHTML("beforeEnd", lineStr.join(""));
|
||||||
|
|
||||||
|
this.currentPath_ = [];
|
||||||
|
};
|
||||||
|
|
||||||
|
contextPrototype.fill = function() {
|
||||||
|
this.stroke(true);
|
||||||
|
}
|
||||||
|
|
||||||
|
contextPrototype.closePath = function() {
|
||||||
|
this.currentPath_.push({type: "close"});
|
||||||
|
};
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @private
|
||||||
|
*/
|
||||||
|
contextPrototype.getCoords_ = function(aX, aY) {
|
||||||
|
return {
|
||||||
|
x: Z * (aX * this.m_[0][0] + aY * this.m_[1][0] + this.m_[2][0]) - Z2,
|
||||||
|
y: Z * (aX * this.m_[0][1] + aY * this.m_[1][1] + this.m_[2][1]) - Z2
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
contextPrototype.save = function() {
|
||||||
|
var o = {};
|
||||||
|
copyState(this, o);
|
||||||
|
this.aStack_.push(o);
|
||||||
|
this.mStack_.push(this.m_);
|
||||||
|
this.m_ = matrixMultiply(createMatrixIdentity(), this.m_);
|
||||||
|
};
|
||||||
|
|
||||||
|
contextPrototype.restore = function() {
|
||||||
|
copyState(this.aStack_.pop(), this);
|
||||||
|
this.m_ = this.mStack_.pop();
|
||||||
|
};
|
||||||
|
|
||||||
|
contextPrototype.translate = function(aX, aY) {
|
||||||
|
var m1 = [
|
||||||
|
[1, 0, 0],
|
||||||
|
[0, 1, 0],
|
||||||
|
[aX, aY, 1]
|
||||||
|
];
|
||||||
|
|
||||||
|
this.m_ = matrixMultiply(m1, this.m_);
|
||||||
|
};
|
||||||
|
|
||||||
|
contextPrototype.rotate = function(aRot) {
|
||||||
|
var c = mc(aRot);
|
||||||
|
var s = ms(aRot);
|
||||||
|
|
||||||
|
var m1 = [
|
||||||
|
[c, s, 0],
|
||||||
|
[-s, c, 0],
|
||||||
|
[0, 0, 1]
|
||||||
|
];
|
||||||
|
|
||||||
|
this.m_ = matrixMultiply(m1, this.m_);
|
||||||
|
};
|
||||||
|
|
||||||
|
contextPrototype.scale = function(aX, aY) {
|
||||||
|
this.arcScaleX_ *= aX;
|
||||||
|
this.arcScaleY_ *= aY;
|
||||||
|
var m1 = [
|
||||||
|
[aX, 0, 0],
|
||||||
|
[0, aY, 0],
|
||||||
|
[0, 0, 1]
|
||||||
|
];
|
||||||
|
|
||||||
|
this.m_ = matrixMultiply(m1, this.m_);
|
||||||
|
};
|
||||||
|
|
||||||
|
/******** STUBS ********/
|
||||||
|
contextPrototype.clip = function() {
|
||||||
|
// TODO: Implement
|
||||||
|
};
|
||||||
|
|
||||||
|
contextPrototype.arcTo = function() {
|
||||||
|
// TODO: Implement
|
||||||
|
};
|
||||||
|
|
||||||
|
contextPrototype.createPattern = function() {
|
||||||
|
return new CanvasPattern_;
|
||||||
|
};
|
||||||
|
|
||||||
|
// Gradient / Pattern Stubs
|
||||||
|
function CanvasGradient_(aType) {
|
||||||
|
this.type_ = aType;
|
||||||
|
this.radius1_ = 0;
|
||||||
|
this.radius2_ = 0;
|
||||||
|
this.colors_ = [];
|
||||||
|
this.focus_ = {x: 0, y: 0};
|
||||||
|
}
|
||||||
|
|
||||||
|
CanvasGradient_.prototype.addColorStop = function(aOffset, aColor) {
|
||||||
|
aColor = processStyle(aColor);
|
||||||
|
this.colors_.push({offset: 1-aOffset, color: aColor});
|
||||||
|
};
|
||||||
|
|
||||||
|
function CanvasPattern_() {}
|
||||||
|
|
||||||
|
// set up externs
|
||||||
|
G_vmlCanvasManager = G_vmlCanvasManager_;
|
||||||
|
CanvasRenderingContext2D = CanvasRenderingContext2D_;
|
||||||
|
CanvasGradient = CanvasGradient_;
|
||||||
|
CanvasPattern = CanvasPattern_;
|
||||||
|
|
||||||
|
})();
|
||||||
|
|
||||||
|
} // if
|
212
public_html/coolclock/moreskins.js
Normal file
212
public_html/coolclock/moreskins.js
Normal file
|
@ -0,0 +1,212 @@
|
||||||
|
CoolClock.config.skins = {
|
||||||
|
|
||||||
|
swissRail: {
|
||||||
|
outerBorder: { lineWidth: 2, radius: 95, color: "black", alpha: 1 },
|
||||||
|
smallIndicator: { lineWidth: 2, startAt: 88, endAt: 92, color: "black", alpha: 1 },
|
||||||
|
largeIndicator: { lineWidth: 4, startAt: 79, endAt: 92, color: "black", alpha: 1 },
|
||||||
|
hourHand: { lineWidth: 8, startAt: -15, endAt: 50, color: "black", alpha: 1 },
|
||||||
|
minuteHand: { lineWidth: 7, startAt: -15, endAt: 75, color: "black", alpha: 1 },
|
||||||
|
secondHand: { lineWidth: 1, startAt: -20, endAt: 85, color: "red", alpha: 1 },
|
||||||
|
secondDecoration: { lineWidth: 1, startAt: 70, radius: 4, fillColor: "red", color: "red", alpha: 1 }
|
||||||
|
},
|
||||||
|
|
||||||
|
chunkySwiss: {
|
||||||
|
outerBorder: { lineWidth: 4, radius: 97, color: "black", alpha: 1 },
|
||||||
|
smallIndicator: { lineWidth: 4, startAt: 89, endAt: 93, color: "black", alpha: 1 },
|
||||||
|
largeIndicator: { lineWidth: 8, startAt: 80, endAt: 93, color: "black", alpha: 1 },
|
||||||
|
hourHand: { lineWidth: 12, startAt: -15, endAt: 60, color: "black", alpha: 1 },
|
||||||
|
minuteHand: { lineWidth: 10, startAt: -15, endAt: 85, color: "black", alpha: 1 },
|
||||||
|
secondHand: { lineWidth: 4, startAt: -20, endAt: 85, color: "red", alpha: 1 },
|
||||||
|
secondDecoration: { lineWidth: 2, startAt: 70, radius: 8, fillColor: "red", color: "red", alpha: 1 }
|
||||||
|
},
|
||||||
|
|
||||||
|
chunkySwissOnBlack: {
|
||||||
|
outerBorder: { lineWidth: 4, radius: 97, color: "white", alpha: 1 },
|
||||||
|
smallIndicator: { lineWidth: 4, startAt: 89, endAt: 93, color: "white", alpha: 1 },
|
||||||
|
largeIndicator: { lineWidth: 8, startAt: 80, endAt: 93, color: "white", alpha: 1 },
|
||||||
|
hourHand: { lineWidth: 12, startAt: -15, endAt: 60, color: "white", alpha: 1 },
|
||||||
|
minuteHand: { lineWidth: 10, startAt: -15, endAt: 85, color: "white", alpha: 1 },
|
||||||
|
secondHand: { lineWidth: 4, startAt: -20, endAt: 85, color: "red", alpha: 1 },
|
||||||
|
secondDecoration: { lineWidth: 2, startAt: 70, radius: 8, fillColor: "red", color: "red", alpha: 1 }
|
||||||
|
},
|
||||||
|
|
||||||
|
fancy: {
|
||||||
|
outerBorder: { lineWidth: 5, radius: 95, color: "green", alpha: 0.7 },
|
||||||
|
smallIndicator: { lineWidth: 1, startAt: 80, endAt: 93, color: "black", alpha: 0.4 },
|
||||||
|
largeIndicator: { lineWidth: 1, startAt: 30, endAt: 93, color: "black", alpha: 0.5 },
|
||||||
|
hourHand: { lineWidth: 8, startAt: -15, endAt: 50, color: "blue", alpha: 0.7 },
|
||||||
|
minuteHand: { lineWidth: 7, startAt: -15, endAt: 92, color: "red", alpha: 0.7 },
|
||||||
|
secondHand: { lineWidth: 10, startAt: 80, endAt: 85, color: "blue", alpha: 0.3 },
|
||||||
|
secondDecoration: { lineWidth: 1, startAt: 30, radius: 50, fillColor: "blue", color: "red", alpha: 0.15 }
|
||||||
|
},
|
||||||
|
|
||||||
|
machine: {
|
||||||
|
outerBorder: { lineWidth: 60, radius: 55, color: "#dd6655", alpha: 1 },
|
||||||
|
smallIndicator: { lineWidth: 4, startAt: 80, endAt: 95, color: "white", alpha: 1 },
|
||||||
|
largeIndicator: { lineWidth: 14, startAt: 77, endAt: 92, color: "#dd6655", alpha: 1 },
|
||||||
|
hourHand: { lineWidth: 18, startAt: -15, endAt: 40, color: "white", alpha: 1 },
|
||||||
|
minuteHand: { lineWidth: 14, startAt: 24, endAt: 100, color: "#771100", alpha: 0.5 },
|
||||||
|
secondHand: { lineWidth: 3, startAt: 22, endAt: 83, color: "green", alpha: 0 },
|
||||||
|
secondDecoration: { lineWidth: 1, startAt: 52, radius: 26, fillColor: "#ffcccc", color: "red", alpha: 0.5 }
|
||||||
|
},
|
||||||
|
|
||||||
|
simonbaird_com: {
|
||||||
|
hourHand: { lineWidth: 80, startAt: -15, endAt: 35, color: 'magenta', alpha: 0.5 },
|
||||||
|
minuteHand: { lineWidth: 80, startAt: -15, endAt: 65, color: 'cyan', alpha: 0.5 },
|
||||||
|
secondDecoration: { lineWidth: 1, startAt: 40, radius: 40, color: "#fff", fillColor: 'yellow', alpha: 0.5 }
|
||||||
|
},
|
||||||
|
|
||||||
|
// by bonstio, http://bonstio.net
|
||||||
|
classic/*was gIG*/: {
|
||||||
|
outerBorder: { lineWidth: 185, radius: 1, color: "#E5ECF9", alpha: 1 },
|
||||||
|
smallIndicator: { lineWidth: 2, startAt: 89, endAt: 94, color: "#3366CC", alpha: 1 },
|
||||||
|
largeIndicator: { lineWidth: 4, startAt: 83, endAt: 94, color: "#3366CC", alpha: 1 },
|
||||||
|
hourHand: { lineWidth: 5, startAt: 0, endAt: 60, color: "black", alpha: 1 },
|
||||||
|
minuteHand: { lineWidth: 4, startAt: 0, endAt: 80, color: "black", alpha: 1 },
|
||||||
|
secondHand: { lineWidth: 1, startAt: -20, endAt: 85, color: "red", alpha: .85 },
|
||||||
|
secondDecoration: { lineWidth: 3, startAt: 0, radius: 2, fillColor: "black", color: "black", alpha: 1 }
|
||||||
|
},
|
||||||
|
|
||||||
|
modern/*was gIG2*/: {
|
||||||
|
outerBorder: { lineWidth: 185, radius: 1, color: "#E5ECF9", alpha: 1 },
|
||||||
|
smallIndicator: { lineWidth: 5, startAt: 88, endAt: 94, color: "#3366CC", alpha: 1 },
|
||||||
|
largeIndicator: { lineWidth: 5, startAt: 88, endAt: 94, color: "#3366CC", alpha: 1 },
|
||||||
|
hourHand: { lineWidth: 8, startAt: 0, endAt: 60, color: "black", alpha: 1 },
|
||||||
|
minuteHand: { lineWidth: 8, startAt: 0, endAt: 80, color: "black", alpha: 1 },
|
||||||
|
secondHand: { lineWidth: 5, startAt: 80, endAt: 85, color: "red", alpha: .85 },
|
||||||
|
secondDecoration: { lineWidth: 3, startAt: 0, radius: 4, fillColor: "black", color: "black", alpha: 1 }
|
||||||
|
},
|
||||||
|
|
||||||
|
simple/*was gIG3*/: {
|
||||||
|
outerBorder: { lineWidth: 185, radius: 1, color: "#E5ECF9", alpha: 1 },
|
||||||
|
smallIndicator: { lineWidth: 10, startAt: 90, endAt: 94, color: "#3366CC", alpha: 1 },
|
||||||
|
largeIndicator: { lineWidth: 10, startAt: 90, endAt: 94, color: "#3366CC", alpha: 1 },
|
||||||
|
hourHand: { lineWidth: 8, startAt: 0, endAt: 60, color: "black", alpha: 1 },
|
||||||
|
minuteHand: { lineWidth: 8, startAt: 0, endAt: 80, color: "black", alpha: 1 },
|
||||||
|
secondHand: { lineWidth: 5, startAt: 80, endAt: 85, color: "red", alpha: .85 },
|
||||||
|
secondDecoration: { lineWidth: 3, startAt: 0, radius: 4, fillColor: "black", color: "black", alpha: 1 }
|
||||||
|
},
|
||||||
|
|
||||||
|
// by securephp
|
||||||
|
securephp: {
|
||||||
|
outerBorder: { lineWidth: 100, radius: 0.45, color: "#669900", alpha: 0.3 },
|
||||||
|
smallIndicator: { lineWidth: 2, startAt: 80, endAt: 90 , color: "green", alpha: 1 },
|
||||||
|
largeIndicator: { lineWidth: 8.5, startAt: 20, endAt: 40 , color: "green", alpha: 0.4 },
|
||||||
|
hourHand: { lineWidth: 3, startAt: 0, endAt: 60, color: "black", alpha: 1 },
|
||||||
|
minuteHand: { lineWidth: 2, startAt: 0, endAt: 75, color: "black", alpha: 1 },
|
||||||
|
secondHand: { lineWidth: 1, startAt: -10, endAt: 80, color: "blue", alpha: 0.8 },
|
||||||
|
secondDecoration: { lineWidth: 1, startAt: 70, radius: 4, fillColor: "blue", color: "red", alpha: 1 }
|
||||||
|
},
|
||||||
|
|
||||||
|
Tes2: {
|
||||||
|
outerBorder: { lineWidth: 4, radius: 95, color: "black", alpha: 0.5 },
|
||||||
|
smallIndicator: { lineWidth: 1, startAt: 10, endAt: 50 , color: "#66CCFF", alpha: 1 },
|
||||||
|
largeIndicator: { lineWidth: 8.5, startAt: 60, endAt: 70, color: "#6699FF", alpha: 1 },
|
||||||
|
hourHand: { lineWidth: 5, startAt: -15, endAt: 60, color: "black", alpha: 0.7 },
|
||||||
|
minuteHand: { lineWidth: 3, startAt: -25, endAt: 75, color: "black", alpha: 0.7 },
|
||||||
|
secondHand: { lineWidth: 1.5, startAt: -20, endAt: 88, color: "red", alpha: 1 },
|
||||||
|
secondDecoration: { lineWidth: 1, startAt: 20, radius: 4, fillColor: "blue", color: "red", alpha: 1 }
|
||||||
|
},
|
||||||
|
|
||||||
|
|
||||||
|
Lev: {
|
||||||
|
outerBorder: { lineWidth: 10, radius: 95, color: "#CCFF33", alpha: 0.65 },
|
||||||
|
smallIndicator: { lineWidth: 5, startAt: 84, endAt: 90, color: "#996600", alpha: 1 },
|
||||||
|
largeIndicator: { lineWidth: 40, startAt: 25, endAt: 95, color: "#336600", alpha: 0.55 },
|
||||||
|
hourHand: { lineWidth: 4, startAt: 0, endAt: 65, color: "black", alpha: 0.9 },
|
||||||
|
minuteHand: { lineWidth: 3, startAt: 0, endAt: 80, color: "black", alpha: 0.85 },
|
||||||
|
secondHand: { lineWidth: 1, startAt: 0, endAt: 85, color: "black", alpha: 1 },
|
||||||
|
secondDecoration: { lineWidth: 2, startAt: 5, radius: 10, fillColor: "black", color: "black", alpha: 1 }
|
||||||
|
},
|
||||||
|
|
||||||
|
Sand: {
|
||||||
|
outerBorder: { lineWidth: 1, radius: 70, color: "black", alpha: 0.5 },
|
||||||
|
smallIndicator: { lineWidth: 3, startAt: 50, endAt: 70, color: "#0066FF", alpha: 0.5 },
|
||||||
|
largeIndicator: { lineWidth: 200, startAt: 80, endAt: 95, color: "#996600", alpha: 0.75 },
|
||||||
|
hourHand: { lineWidth: 4, startAt: 0, endAt: 65, color: "black", alpha: 0.9 },
|
||||||
|
minuteHand: { lineWidth: 3, startAt: 0, endAt: 80, color: "black", alpha: 0.85 },
|
||||||
|
secondHand: { lineWidth: 1, startAt: 0, endAt: 85, color: "black", alpha: 1 },
|
||||||
|
secondDecoration: { lineWidth: 2, startAt: 5, radius: 10, fillColor: "black", color: "black", alpha: 1 }
|
||||||
|
},
|
||||||
|
|
||||||
|
Sun: {
|
||||||
|
outerBorder: { lineWidth: 100, radius: 140, color: "#99FFFF", alpha: 0.2 },
|
||||||
|
smallIndicator: { lineWidth: 300, startAt: 50, endAt: 70, color: "black", alpha: 0.1 },
|
||||||
|
largeIndicator: { lineWidth: 5, startAt: 80, endAt: 95, color: "black", alpha: 0.65 },
|
||||||
|
hourHand: { lineWidth: 4, startAt: 0, endAt: 65, color: "black", alpha: 0.9 },
|
||||||
|
minuteHand: { lineWidth: 3, startAt: 0, endAt: 80, color: "black", alpha: 0.85 },
|
||||||
|
secondHand: { lineWidth: 1, startAt: 0, endAt: 90, color: "black", alpha: 1 },
|
||||||
|
secondDecoration: { lineWidth: 2, startAt: 5, radius: 10, fillColor: "black", color: "black", alpha: 1 }
|
||||||
|
},
|
||||||
|
|
||||||
|
Tor: {
|
||||||
|
outerBorder: { lineWidth: 10, radius: 88, color: "#996600", alpha: 0.9 },
|
||||||
|
smallIndicator: { lineWidth: 6, startAt: -10, endAt: 73, color: "green", alpha: 0.3 },
|
||||||
|
largeIndicator: { lineWidth: 6, startAt: 73, endAt: 100, color: "black", alpha: 0.65 },
|
||||||
|
hourHand: { lineWidth: 4, startAt: 0, endAt: 65, color: "black", alpha: 1 },
|
||||||
|
minuteHand: { lineWidth: 3, startAt: 0, endAt: 80, color: "black", alpha: 1 },
|
||||||
|
secondHand: { lineWidth: 1, startAt: -73, endAt: 73, color: "black", alpha: 0.8 },
|
||||||
|
secondDecoration: { lineWidth: 2, startAt: 5, radius: 10, fillColor: "black", color: "black", alpha: 1 }
|
||||||
|
},
|
||||||
|
|
||||||
|
Cold: {
|
||||||
|
outerBorder: { lineWidth: 15, radius: 90, color: "black", alpha: 0.3 },
|
||||||
|
smallIndicator: { lineWidth: 15, startAt: -10, endAt: 95, color: "blue", alpha: 0.1 },
|
||||||
|
largeIndicator: { lineWidth: 3, startAt: 80, endAt: 95, color: "blue", alpha: 0.65 },
|
||||||
|
hourHand: { lineWidth: 4, startAt: 0, endAt: 65, color: "black", alpha: 1 },
|
||||||
|
minuteHand: { lineWidth: 3, startAt: 0, endAt: 80, color: "black", alpha: 1 },
|
||||||
|
secondHand: { lineWidth: 1, startAt: 0, endAt: 85, color: "black", alpha: 0.8 },
|
||||||
|
secondDecoration: { lineWidth: 5, startAt: 30, radius: 10, fillColor: "black", color: "black", alpha: 1 }
|
||||||
|
},
|
||||||
|
|
||||||
|
Babosa: {
|
||||||
|
outerBorder: { lineWidth: 100, radius: 25, color: "blue", alpha: 0.25 },
|
||||||
|
smallIndicator: { lineWidth: 3, startAt: 90, endAt: 95, color: "#3366CC", alpha: 1 },
|
||||||
|
largeIndicator: { lineWidth: 4, startAt: 75, endAt: 95, color: "#3366CC", alpha: 1 },
|
||||||
|
hourHand: { lineWidth: 4, startAt: 0, endAt: 60, color: "black", alpha: 1 },
|
||||||
|
minuteHand: { lineWidth: 3, startAt: 0, endAt: 85, color: "black", alpha: 1 },
|
||||||
|
secondHand: { lineWidth: 12, startAt: 75, endAt: 90, color: "red", alpha: 0.8 },
|
||||||
|
secondDecoration: { lineWidth: 3, startAt: 0, radius: 4, fillColor: "black", color: "black", alpha: 1 }
|
||||||
|
},
|
||||||
|
|
||||||
|
Tumb: {
|
||||||
|
outerBorder: { lineWidth: 105, radius: 5, color: "green", alpha: 0.4 },
|
||||||
|
smallIndicator: { lineWidth: 1, startAt: 93, endAt: 98, color: "green", alpha: 1 },
|
||||||
|
largeIndicator: { lineWidth: 50, startAt: 0, endAt: 89, color: "red", alpha: 0.14 },
|
||||||
|
hourHand: { lineWidth: 4, startAt: 0, endAt: 65, color: "black", alpha: 1 },
|
||||||
|
minuteHand: { lineWidth: 3, startAt: 0, endAt: 80, color: "black", alpha: 1 },
|
||||||
|
secondHand: { lineWidth: 1, startAt: 0, endAt: 85, color: "black", alpha: 0.8 },
|
||||||
|
secondDecoration: { lineWidth: 5, startAt: 50, radius: 90, fillColor: "black", color: "black", alpha: 0.05 }
|
||||||
|
},
|
||||||
|
|
||||||
|
Stone: {
|
||||||
|
outerBorder: { lineWidth: 15, radius: 80, color: "#339933", alpha: 0.5 },
|
||||||
|
smallIndicator: { lineWidth: 2, startAt: 70, endAt: 90, color: "#FF3300", alpha: 0.7 },
|
||||||
|
largeIndicator: { lineWidth: 15, startAt: 0, endAt: 29, color: "#FF6600", alpha: 0.3 },
|
||||||
|
hourHand: { lineWidth: 4, startAt: 0, endAt: 65, color: "black", alpha: 1 },
|
||||||
|
minuteHand: { lineWidth: 3, startAt: 0, endAt: 75, color: "black", alpha: 1 },
|
||||||
|
secondHand: { lineWidth: 1, startAt: 0, endAt: 85, color: "black", alpha: 0.8 },
|
||||||
|
secondDecoration: { lineWidth: 5, startAt: 50, radius: 90, fillColor: "black", color: "black", alpha: 0.05 }
|
||||||
|
},
|
||||||
|
|
||||||
|
Disc: {
|
||||||
|
outerBorder: { lineWidth: 105, radius: 1, color: "#666600", alpha: 0.2 },
|
||||||
|
smallIndicator: { lineWidth: 1, startAt: 58, endAt: 95, color: "#669900", alpha: 0.8 },
|
||||||
|
largeIndicator: { lineWidth: 6, startAt: 25, endAt: 35, color: "#666600", alpha: 1 },
|
||||||
|
hourHand: { lineWidth: 4, startAt: 0, endAt: 65, color: "black", alpha: 1 },
|
||||||
|
minuteHand: { lineWidth: 3, startAt: 0, endAt: 75, color: "black", alpha: 1 },
|
||||||
|
secondHand: { lineWidth: 1, startAt: -75, endAt: 75, color: "#99CC00", alpha: 0.8 },
|
||||||
|
secondDecoration: { lineWidth: 5, startAt: 50, radius: 90, fillColor: "#00FF00", color: "green", alpha: 0.05 }
|
||||||
|
},
|
||||||
|
|
||||||
|
// By Yoo Nhe
|
||||||
|
watermelon: {
|
||||||
|
outerBorder: { lineWidth: 100, radius: 1.7, color: "#d93d04", alpha: 5 },
|
||||||
|
smallIndicator: { lineWidth: 2, startAt: 50, endAt: 70, color: "#d93d04", alpha: 5 },
|
||||||
|
largeIndicator: { lineWidth: 2, startAt: 45, endAt: 94, color: "#a9bf04", alpha: 1 },
|
||||||
|
hourHand: { lineWidth: 5, startAt: -20, endAt: 80, color: "#8c0d17", alpha: 1 },
|
||||||
|
minuteHand: { lineWidth: 2, startAt: -20, endAt: 80, color: "#7c8c03", alpha: .9 },
|
||||||
|
secondHand: { lineWidth: 2, startAt: 70, endAt: 94, color: "#d93d04", alpha: .85 },
|
||||||
|
secondDecoration: { lineWidth: 1, startAt: 70, radius: 3, fillColor: "red", color: "black", alpha: .7 }
|
||||||
|
}
|
||||||
|
};
|
|
@ -5,6 +5,10 @@
|
||||||
<script type="text/javascript" src="https://maps.googleapis.com/maps/api/js?sensor=false"></script>
|
<script type="text/javascript" src="https://maps.googleapis.com/maps/api/js?sensor=false"></script>
|
||||||
<!-- <script type="text/javascript" src="planeObject.js"></script> -->
|
<!-- <script type="text/javascript" src="planeObject.js"></script> -->
|
||||||
<script type="text/javascript" src="script.js"></script>
|
<script type="text/javascript" src="script.js"></script>
|
||||||
|
<script type="text/javascript" src="coolclock/excanvas.js"></script>
|
||||||
|
<script type="text/javascript" src="coolclock/coolclock.js"></script>
|
||||||
|
<script type="text/javascript" src="coolclock/moreskins.js"></script>
|
||||||
|
|
||||||
</head>
|
</head>
|
||||||
<body onload="initialize()">
|
<body onload="initialize()">
|
||||||
<div id="map_container">
|
<div id="map_container">
|
||||||
|
@ -13,7 +17,18 @@
|
||||||
<div id="container_splitter"></div>
|
<div id="container_splitter"></div>
|
||||||
<div id="sidebar_container">
|
<div id="sidebar_container">
|
||||||
<div id="sidebar_canvas">
|
<div id="sidebar_canvas">
|
||||||
<div id="timestamps"></div>
|
<div id="timestamps" style="align: center">
|
||||||
|
<table width="100%"><tr>
|
||||||
|
<td>Local Time</td>
|
||||||
|
<td>
|
||||||
|
<canvas id="localclock" class="CoolClock:classic:40"></canvas>
|
||||||
|
</td>
|
||||||
|
<td>GMT Time</td>
|
||||||
|
<td>
|
||||||
|
<canvas id="gmtclock" class="CoolClock:classic:40::0"></canvas>
|
||||||
|
</td>
|
||||||
|
</tr></table>
|
||||||
|
</div>
|
||||||
<div id="plane_detail"></div>
|
<div id="plane_detail"></div>
|
||||||
<div id="options"></div>
|
<div id="options"></div>
|
||||||
<div id="planes_table"></div>
|
<div id="planes_table"></div>
|
||||||
|
|
|
@ -64,7 +64,6 @@ planeObject = {
|
||||||
if (this.line) {
|
if (this.line) {
|
||||||
this.line.setMap(null);
|
this.line.setMap(null);
|
||||||
this.line = null;
|
this.line = null;
|
||||||
x = 2 + 2;
|
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
|
|
||||||
|
@ -147,7 +146,8 @@ planeObject = {
|
||||||
if (oldalt != this.altitude) {
|
if (oldalt != this.altitude) {
|
||||||
changeAlt = true;
|
changeAlt = true;
|
||||||
}
|
}
|
||||||
if ((changeLat == true) || (changeLon == true) || (changeAlt == true)) {
|
// Right now we only care about lat/long, if alt is updated only, oh well
|
||||||
|
if ((changeLat == true) || (changeLon == true)) {
|
||||||
this.funcAddToTrack();
|
this.funcAddToTrack();
|
||||||
if (this.icao == SelectedPlane) {
|
if (this.icao == SelectedPlane) {
|
||||||
this.line = this.funcUpdateLines();
|
this.line = this.funcUpdateLines();
|
||||||
|
@ -574,8 +574,12 @@ function sortTable(szTableID,iCol) {
|
||||||
}
|
}
|
||||||
|
|
||||||
function selectPlaneByHex(hex) {
|
function selectPlaneByHex(hex) {
|
||||||
x = 2 + 2;
|
if (SelectedPlane != null) {
|
||||||
Planes[SelectedPlane].funcClearLine();
|
Planes[SelectedPlane].funcClearLine();
|
||||||
|
}
|
||||||
SelectedPlane = hex;
|
SelectedPlane = hex;
|
||||||
|
if (Planes[SelectedPlane].marker) {
|
||||||
|
Planes[SelectedPlane].funcUpdateLines();
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue