Handle long refresh rates better, don't draw all tracks as dotted.
This commit is contained in:
parent
2ba56231a6
commit
6fbeae070c
|
@ -245,7 +245,7 @@ PlaneObject.prototype.updateData = function(receiver_timestamp, data) {
|
|||
this.squawk = data.squawk;
|
||||
};
|
||||
|
||||
PlaneObject.prototype.updateTick = function(receiver_timestamp) {
|
||||
PlaneObject.prototype.updateTick = function(receiver_timestamp, last_timestamp) {
|
||||
// recompute seen and seen_pos
|
||||
this.seen = receiver_timestamp - this.last_message_time;
|
||||
this.seen_pos = (this.last_position_time === null ? null : receiver_timestamp - this.last_position_time);
|
||||
|
@ -262,7 +262,7 @@ PlaneObject.prototype.updateTick = function(receiver_timestamp) {
|
|||
} else {
|
||||
this.visible = true;
|
||||
if (this.position !== null) {
|
||||
if (this.updateTrack(5)) {
|
||||
if (this.updateTrack(receiver_timestamp - last_timestamp + 5)) {
|
||||
this.updateLines();
|
||||
this.updateMarker(true);
|
||||
} else {
|
||||
|
|
|
@ -29,7 +29,7 @@ var SitePosition = null;
|
|||
|
||||
var ReceiverClock = null;
|
||||
|
||||
var LastReceiverTimestamp = null;
|
||||
var LastReceiverTimestamp = 0;
|
||||
var StaleReceiverCount = 0;
|
||||
var FetchPending = null;
|
||||
|
||||
|
@ -108,7 +108,7 @@ function fetchData() {
|
|||
// update timestamps, visibility, history track for all planes - not only those updated
|
||||
for (var i = 0; i < PlanesOrdered.length; ++i) {
|
||||
var plane = PlanesOrdered[i];
|
||||
plane.updateTick(now);
|
||||
plane.updateTick(now, LastReceiverTimestamp);
|
||||
}
|
||||
|
||||
refreshTableInfo();
|
||||
|
@ -277,6 +277,8 @@ function end_load_history() {
|
|||
var plane = PlanesOrdered[i];
|
||||
plane.updateTick(now);
|
||||
}
|
||||
|
||||
LastReceiverTimestamp = last;
|
||||
}
|
||||
|
||||
PositionHistoryBuffer = null;
|
||||
|
|
Loading…
Reference in a new issue