Do stuff while animating/interacting.
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986c910a73
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@ -353,15 +353,27 @@ function initialize_map() {
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});
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var staticLayer = new ol.layer.Vector({
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source: new ol.source.Vector({features: StaticFeatures})
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source: new ol.source.Vector({
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features: StaticFeatures,
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updateWhileInteracting: true,
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updateWhileAnimating: true
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})
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});
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var trailsLayer = new ol.layer.Vector({
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source: new ol.source.Vector({features: PlaneTrailFeatures})
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source: new ol.source.Vector({
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features: PlaneTrailFeatures,
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updateWhileInteracting: true,
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updateWhileAnimating: true
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})
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});
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var iconsLayer = new ol.layer.Vector({
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source: new ol.source.Vector({features: PlaneIconFeatures})
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source: new ol.source.Vector({
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features: PlaneIconFeatures,
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updateWhileInteracting: true,
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updateWhileAnimating: true
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})
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});
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OLMap = new ol.Map({
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@ -374,7 +386,9 @@ function initialize_map() {
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controls: [new ol.control.Zoom(),
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new ol.control.Rotate(),
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new ol.control.Attribution(),
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new ol.control.ScaleLine({units: Metric ? "metric" : "nautical"})]
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new ol.control.ScaleLine({units: Metric ? "metric" : "nautical"})],
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loadTilesWhileAnimating: true,
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loadTilesWhileInteracting: true
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});
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// Listeners for newly created Map
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